Allow Cavalry Archers to Shoot While Moving.

Viewing 15 posts - 1 through 15 (of 17 total)
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  • #24061

    “Why do Cavalry Archers hold back from firing?

    It goes against their purpose and needs a change in training or accuracy penalties.”

    #24069
    Motor_Prudent
    Guest

    Feel free to go play Stronghold Crusader.

    #24077
    030helios
    Guest

    IRL spears dominate the battlefield

    They are trash units IRL and all you need is a vil and a pointy stick. “Here, see that swordsman?

    poke him with the pointy side”

    People should get consistent wins spamming halbs

    #24076
    contemporaryAmerica
    Guest

    I’m imagining shift clicking in an infinite circle around a guys TC ….

    Sounds fun

    #24075
    SignificantAd7603
    Guest

    Nope, Reddit AoE II community hates cavalry archers.

    Just remove them from the game alltogether.

    #24074
    mesqueunclub69
    Guest

    Don’t even think the engine can handle this kind of behaviour.

    #24073
    widepeeepohappy
    Guest

    No.

    I played vs mongols in aoe4 and its a nightmare i hated it so much.

    #24072
    zune_hd
    Guest

    In addition to what everyone else said, some people, especially camel riders, would dismount to shoot.

    Heard that one dev talking about it

    #24071
    durielvs
    Guest

    There are two main reasons why this will not happen.1) the game as polished as this was created in 2000 directly based on a previous game in which the game engine was not able to move units and shoot at the same time that’s why not even cheat units could do it
    2) The game from the beginning was created and balanced with that logic in mind.

    the moment you change it, the game is no longer the same.

    using the same logic a paladin or an elephant should be able to knock back the units they charge.

    These are things that in a game with 3d engines, physics and new variable capabilities can be fun, but in a game that is more than 20 years old it would destroy the very essence of the game.

    #24070
    merco1993
    Guest

    We invite you to Stronghold Crusader

    #24068
    TheBattler
    Guest

    >It defeats the sole purpose of a Cavalry Archer.

    CAs are the fastest unit after Scouts and Camels, who have low HP and low Pierce Armor respectively.

    They are good enough at hit and run, they need to be counterable.

    #24067
    FavorableTrashpanda
    Guest

    Massed cavalry archers are a scary sight.

    The purpose of a cavalry archer is having range and mobility.

    They already fulfill that purpose perfectly fine.

    You don’t like a fight?

    Usually you can just run away.

    Cavalry archers already suffer from a significant accuracy penalty.

    There is no need to penalize that more.

    I think they’re perfectly fine where they’re at now.

    Don’t fix what isn’t broken.

    #24066
    X4dow
    Guest

    Champions should be able to throw their sounds

    Melee units should be incapacitated to attack a villager after the villager hits a hammer on the floor once.

    Isn’t to do with logic.

    Has to do with game balance

    #24065
    Cadellaoc
    Guest

    Some people didn’t endure the 10 year Hun meta and it shows

    #24064
    Madwoned
    Guest

    Someone clearly doesn’t know how broken the old Mangudai unit was….

Viewing 15 posts - 1 through 15 (of 17 total)
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