Which Balances Would You Add in an April Fool’s Day Update?

Viewing 15 posts - 1 through 15 (of 36 total)
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  • #24478

    1.

    As ages progress, infantry units gain a 50% increase in speed while cavalry units experience a 50% decrease in speed.
    2.

    The market now reflects the real-time fluctuations of the Microsoft stock price.
    3.

    To produce additional villagers, assign male and female villagers to work on the same resource and encourage socializing by providing breaks for chatting and getting to know each other better.

    #24505
    willworkforicecream
    Guest

    I’d revert all changes to their most OP.

    #24497
    Blocklies
    Guest

    Villagers have a 1% chance every second to explode, damaging surrounding units and even friendly units, they probably won’t explode but always can.

    #24498
    LetsImprove_
    Guest

    Ranged units becomes melee units and melee units becomes ranged units

    #24499
    zagaluke
    Guest

    Fishing ships can build sea walls

    #24500
    Timigos
    Guest

    Wolves hide in woodlines and pop out unexpectedly

    #24501
    Twuggle
    Guest

    Spies is now free in Imperial Age.

    #24502
    CeReAl_KiLleR128
    Guest

    All unique units move from castle to corresponded military building.

    Adjusted cost and training time for balance.

    In case of units like mangudai that fit the same role, replace the regular unit

    #24503
    CaptainMoonunitsxPry
    Guest

    * All unique units are replaced with Monkey boy
    * – Herdables all carry hand cannons
    * – Quintuple boar hp and size, but quintuple food
    * – Elephant units have great memories and if you say toxic things in chat too often they will disobey you or attack your vils
    * – North Korea Civ added, same Tech Tree as regular korea but you may not advance past dark age and instead of gathering food you must answer questions asked by Kim Jong Un to get food.
    * Space Mexico is added as a Civ
    * Buff Sicilians
    * Iraq-US war campaign
    * Peta Mode: no animals or fish may be harvested for food.

    Riders must carry their mount.
    * Buildings can move (this is an actual mod and it’s hilarious and trippy)

    #24504
    vesnoimorskoi
    Guest

    Villagers have 10000000000000 hp

    #24496
    Koala_eiO
    Guest

    I would include Szlatcha Privileges unchanged and we would all have a good laugh about how silly that would be if such a tech was added to the real game.

    #24506
    Ackburn
    Guest

    Pathing now works flawlessly but is immediately reverted back to it’s current state as soon as the event is done

    #24507
    socialistrob
    Guest

    I’d correct AOE “logic.”

    Kings are extremely slow due to their weight, wolves will attack sheep and monks, sheep can’t “scout,” all units can go inside houses, units that are just a single blow away from death have diminished performance, stone wouldn’t really be something you could run out of easily.
    .

    #24508
    Dick__Dastardly
    Guest

    Buttering Ram: same as a regular battering ram, but instead of a wooden log, it’s a stick of butter.

    It does almost no damage, but inflicts a permanent debuff called “buttered”.

    Units afflicted by the debuff are greasy, and slide across the map like a classic videogame ice level.

    #24509
    Dramandus
    Guest

    Mangudai now have the same range as Longbowmen

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