Making Longswords Relevant in Today’s Metagame

Viewing 15 posts - 1 through 15 (of 23 total)
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  • #24514

    This may seem like a big change, but hear me out – it all makes sense!

    With just a few adjustments, we can make longswords relevant in the game without drastically affecting the existing meta.

    Here are the proposed changes:

    – Increase the range to 5 (and allow for further increase at the blacksmith)
    – Reduce base attack from 9 to 5 and change damage type to pierce
    – Decrease hit points from 60 to 35
    – Increase movement speed from 0.9 to 0.96
    – Change impact of upgrades: Fletching and Bodkin Arrow affect Long Swordsmen; Supplies, Arson, and new PUP armor do not
    – Change base cost to 25w/45g
    – Allow creation from the Archery Range, not just the Barracks
    – Allow for Long Swordsmen garrisoned in fortification buildings to shoot additional arrows
    – Increase vulnerability to siege
    – Give bonus damage vulnerability to Skirmishers
    – Remove infantry attack bonus versus buildings

    With these changes, Long Swordsmen become a useful unit for harassing villagers from afar, taking out knights with a single shot, and serving as a great follow up to a drush FC.

    They may be more vulnerable to siege, but overall, these modified longswords could be a valuable addition to the game for both seasoned players and newbies.

    #24525
    medievalrevival
    Guest

    Give them cobra cars to ride in.

    #24536
    barooood40
    Guest

    Is that a game mode?

    #24535
    mrbojingle
    Guest

    Historically spears were the melee weapon of choice so, maybe anything in the milita line should be left as a situational choice.

    #24534
    ilpaesaggista
    Guest

    top tier post

    #24533
    scarvet
    Guest

    Sword should be counter units like they should and Spear should be mainline, that would make the triangle and counter triangle work even better.

    #24532
    PhantasticFor
    Guest

    It’s like clockwork.

    People make suggestions, then ones without the capacity to understand, make memes mocking them.

    Why are humans like this? “I don’t understand your gender/religion/insert preference, let me mock you instead”

    #24531
    [deleted]
    Guest

    [deleted]

    #24530
    consultant_in
    Guest

    Or like the Rathas, have them switch between Melee and ranged attackā€¦ combine the attacks of long swords and skirmishers

    #24529
    BerryMajor2289
    Guest

    In defense, they’re called LONGswordsman. 11

    #24528
    Different-Raisin2321
    Guest

    The best post I’ve seen so far on this matter

    #24527
    JakeArvizu
    Guest

    “How to make _____ unit viable” – Pierce armor is the answer to that question every time.

    #24526
    Aggravating-Skill-26
    Guest

    Probably not good enough as a base unit, so I think Civs like Britons should get +3 range, Eth attack 18% faster & Mayans need a buff so make their Militia line a lot cheaper.

    #24524
    therealNerdMuffin
    Guest

    I think the changes they’re putting into the game into the next patch is already going to make a good change that’ll boost the rate inf is used without being too dramatic

    #24523
    HakunaMataha
    Guest

    Or gave them horses

Viewing 15 posts - 1 through 15 (of 23 total)
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