Making Longswords Relevant in Today’s Metagame
- This topic has 22 replies, 1 voice, and was last updated 2 years, 8 months ago by
barooood40.
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March 30, 2023 at 4:30 am #24514
Anonymous PlayerMemberThis may seem like a big change, but hear me out – it all makes sense! With just a few adjustments, we can make longswords relevant in the game without drastically affecting the existing meta. Here are the proposed changes:
– Increase the range to 5 (and allow for further increase at the blacksmith)
– Reduce base attack from 9 to 5 and change damage type to pierce
– Decrease hit points from 60 to 35
– Increase movement speed from 0.9 to 0.96
– Change impact of upgrades: Fletching and Bodkin Arrow affect Long Swordsmen; Supplies, Arson, and new PUP armor do not
– Change base cost to 25w/45g
– Allow creation from the Archery Range, not just the Barracks
– Allow for Long Swordsmen garrisoned in fortification buildings to shoot additional arrows
– Increase vulnerability to siege
– Give bonus damage vulnerability to Skirmishers
– Remove infantry attack bonus versus buildingsWith these changes, Long Swordsmen become a useful unit for harassing villagers from afar, taking out knights with a single shot, and serving as a great follow up to a drush FC. They may be more vulnerable to siege, but overall, these modified longswords could be a valuable addition to the game for both seasoned players and newbies.
March 30, 2023 at 4:30 am #24525
medievalrevivalGuestGive them cobra cars to ride in.
March 30, 2023 at 4:30 am #24536
barooood40GuestIs that a game mode?
March 30, 2023 at 4:30 am #24535
mrbojingleGuestHistorically spears were the melee weapon of choice so, maybe anything in the milita line should be left as a situational choice.
March 30, 2023 at 4:30 am #24534
ilpaesaggistaGuesttop tier post
March 30, 2023 at 4:30 am #24533
scarvetGuestSword should be counter units like they should and Spear should be mainline, that would make the triangle and counter triangle work even better.
March 30, 2023 at 4:30 am #24532
PhantasticForGuestIt’s like clockwork. People make suggestions, then ones without the capacity to understand, make memes mocking them. Why are humans like this? “I don’t understand your gender/religion/insert preference, let me mock you instead”
March 30, 2023 at 4:30 am #24531
[deleted]Guest[deleted]
March 30, 2023 at 4:30 am #24530
consultant_inGuestOr like the Rathas, have them switch between Melee and ranged attack… combine the attacks of long swords and skirmishers
March 30, 2023 at 4:30 am #24529
BerryMajor2289GuestIn defense, they’re called LONGswordsman. 11
March 30, 2023 at 4:30 am #24528
Different-Raisin2321GuestThe best post I’ve seen so far on this matter
March 30, 2023 at 4:30 am #24527
JakeArvizuGuest“How to make _____ unit viable” – Pierce armor is the answer to that question every time.
March 30, 2023 at 4:30 am #24526
Aggravating-Skill-26GuestProbably not good enough as a base unit, so I think Civs like Britons should get +3 range, Eth attack 18% faster & Mayans need a buff so make their Militia line a lot cheaper.
March 30, 2023 at 4:30 am #24524
therealNerdMuffinGuestI think the changes they’re putting into the game into the next patch is already going to make a good change that’ll boost the rate inf is used without being too dramatic
March 30, 2023 at 4:30 am #24523
HakunaMatahaGuestOr gave them horses
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