What Is a Good Civilization for Countering Rush Attacks?

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  • #24680

    I’m not sure if the game functions in that way as I am new to the ladder.

    I attempted the drush strategy but it didn’t work out for me.

    I struggled with managing my resources, protecting my town, and attacking my opponent all at the same time.

    It’s possible that a fast castle strategy could be a better option for me.

    #24681
    total_score2
    Guest

    >I thought may be just like a fast castle would be the best Strat ?

    Depends on the map.

    On maps like arena and hideout then yes, you should be FCing.

    On maps like arabia you can’t just “oh I suck at rushing I’ll just FC”, the game doesn’t work like that.

    If your map is absolutely amazing then you can do it, so you should know how to do it, but generally you will die to feudal aggression if your opponent executes it properly.

    If you suck at rushing then practice art of war and build orders and improve at it.

    You can’t be good at this game without these things.

    #24682
    Ranulf13
    Guest

    You can pick more reactive civs that depend on scouting and countering whatever your enemy is building.

    Basically counter their offense with yours.

    #24683
    mojito_sangria
    Guest

    Byzantines in theories, but in fact they just suck in open maps

    #24684
    29Rogans
    Guest

    Poles with regenerating vills allows them fight rushes with vills, and mining bonus allows them to go for tower defense.

    #24685
    tManikov
    Guest

    Sicilians worked for me- build Donjon in your town for protection, create serjeants to donjon rush or defend.

    Switching to Sicilians increased my elo from 800 to 1000 so far, since I prefer to react rather then to push.

    #24686
    oslice89
    Guest

    You may already be doing this, but probably the biggest tip I could give regarding managing your eco whilst trying to attack is to **become best friends with the “Select All Town Centers” hotkey and the “Create Villager” hotkey** (A for me). “Go to Next Town Center” is bound to H for me (H for home I guess), so I bind the “Select All Town Centers” hotkey to Alt + H.

    You can maintain villager production *much* more easily while attacking that way.

    Especially in Feudal Age, when you look back at your town to change the TC waypoint and build some buildings, I recommend **putting your units on “Stand Ground” stance until you return to look at them again**.

    There are also hotkeys for changing stance, and changing between “Aggressive” and “Stand Ground” quickly before you look away from your army can keep your units from running into an enemy town center or castle.

    You should be walling your base to the best of your ability pretty much every game.

    Very rarely is it worth it to leave your base open.

    Incorporate your buildings, wood lines, and resource patches into the wall to save resources and time.

    If there is a lot of walling to be done, consider making small walls around individual resources and the villagers working them and then walling the rest of your base later once you have some army. **It’s a lot easier to focus on attacking when you aren’t being raided; good walls can help prevent raids or buy you enough time to react.**

    Regarding civ selection, **I would recommend an archer civ (maybe Mayans)** if you want to play “defensively” in Feudal Age.

    You can send out your archers (always with fletching and if there are scouts out add a spearmen or two) and look for damage, and if you can’t find much (because they wall up and add towers or add a bunch of skirmishers) you just prioritize keeping your archers alive until Castle Age (which you should beat your opponent to if they are making food-heavy units to counter you) and then upgrade your ball of archer into XBows and clean up the enemy’s feudal army (a couple knights/eagles can really help clean up skirms and snipe enemy mangonels).

    Another perk of archers is that they still fight while on Stand Ground stance, so they aren’t completely helpless while you are looking at your eco.

    Hope some of that is helpful; welcome to ranked 🙂

    #24687
    Parrotparser7
    Guest

    Cumans on open maps.

    Malays and Turks on closed maps.

    Byzantines on all maps.

    #24688
    Ptee92
    Guest

    Sounds like skill issue not civ issue.

    TBF it’s just better to learn to play the game instead of avoiding the issue.

    Normal game progress is to have an effective opening that requires proper reaction from opponent, then having follow up in feudal and playing with army while macroing behind in order to reach castle age.

    If you just want to breeze to castle age, go play arena or something.

    If you fail at drushes, just practice to execute it better or pick up easier opening.

    #24689
    Blocklies
    Guest

    Sicilians or poles are good.

    Poles have regenerating vills, a good stone bonus for towers defense and folwarks for extra food.

    Sicilians can build a defensive donjon or 2 and in the next patch you’ll be able to train spearman from them.

    #24690
    the_juice_is_zeus
    Guest

    The best way to defend against a feudal age rush is to put up walls, maybe a tower or 2 on your gold or woodline if you’re being raided, and an archery range.

    The archery range (maybe 2 if it’s a lot of pressure) is just there as a reaction.

    If you see infantry, make archers.

    If you see archers make skirms.

    If you see scouts make archers and 2-3 spearmen from the barracks that you made before the range.

    If they are raiding you with 5 units, don’t send each archer out as they are made.

    Wait until you have at least 3 and then move them out together. 5 men at arms won’t be scared of 1 archer but 3 will make them move.

    Now, for civs, I actually recommend incas.

    Their dark age is very smooth with the extra Llama and house bonus.

    They also have unique counter units (stingers for infantry, kamayuks for cavalry, eagles for archers) and cheaper stone buildings.

    All together this means they have a solid army comp to counter most other army comps, and you can make more towers/TCs/castles/walls to defend yourself while you make your counter army.

    This is in casly age though.

    In feudal your best bet is still the towers and range, for basically any civ.

    Edit: if you just want to lean into the fast castle strategy and not deal with feudal age rushes at all, try closed maps like arena or fortress.

    Maps like this come with walls so you don’t really see any action in feudal age.

    You could also try team games.

    You may lose entirely because of your teammates sometimes, but you get to play the game the way it’s fun for you.

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