Unpopular Viewpoint: It Is Possible to Give Multiple Civilizations a Bonus Without Making Them Too Powerful

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  • #8540
    DocSanchezAOE2
    Guest

    I actually quite like this idea, maybe split the difference and have one researchable impact tech and some standard?

    So many have UTs have fun gameplay implications that effect strategy but just aren’t ever seen!

    #8539
    Nyacreeps
    Guest

    Yes, let’s give Cumans steppe husbandry as a civ bonus while we are at it

    #8538
    Unbridledscum
    Guest

    I don’t dislike the take especially.

    In essence it is “a great deal of UT suck, and those which do suck might as well be civ bonuses”.

    That in itself isn’t particularly controversial.

    But, I think some of those are gonna have a bigger impact than you might think at the moment.

    *~~Especially if those changes got introduced from the start of the game.~~*

    * ~~Celts faster firing towers in feudal would be a bit mad.~~
    * ~~Druzhina drush would be mad.~~
    * ~~Britons yeoman archers in feudal.

    Also mad.~~

    I think timurid siegecraft would also be rather oppressive if it was available straight away in a treb war.

    ​

    EDIT: Just realised you’re envisioning the usual timings.

    #8537
    joanrb
    Guest

    Flemish revolution as a civ bonus ftw

    #8536
    KingFotis
    Guest

    Related unpopular idea:

    You could make many unique units into civ bonuses

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