Strategies for Making Slavs More Fascinating.

  • This topic has 17 replies, 1 voice, and was last updated 1 year, 7 months ago by Aggravating-Skill-26.
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  • #19132
    BurtusMaximus
    Guest

    AOE 2 uses 4 primay unit bonuses

    1.

    Discount (Goths, Byzantines, Berbers, Magyars, Huns)
    2.

    Faster Moving (Celts, Cumans)
    3.

    Faster Attacking (Japanese, Mongols, Eithiopians)
    4.

    More HP (Vikings, Franks, Vietnamese, Saracens)

    To add Flavor to Slavs they should apply one of these to Slavs Infantry, Siege, Monk identity.

    1.

    Faster Moving Siege: Sure Drill exists but have siege move 10% faster would be better than the discount.

    Why not both.
    2.

    Relics increase Infantry Speed.

    #19131
    Parrotparser7
    Guest

    I’ll skip most of these: I think #4 can be good for this civ.

    Firmly make them the definitive infantry-and-rams civ.

    “Infantry may repair siege units” solves a real problem the ram has had (vills are way too micro-intensive to counter when using rams near defensive structures), and I support this for Slavs.

    #19130
    29Rogans
    Guest

    only 2 tile farms can make slavs unique

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