Skilled in Economics, Weak in Military

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  • #10053

    I come from a background of playing real-time strategy games, so I’m pretty good at building up an economy and using build orders and hotkeys, but when it comes to actual battles I’m pretty terrible.

    When I watch replays of my matches I usually see that I outnumber my opponent in terms of military strength, but when it comes time to fight, my troops seem to panic.

    I’ve watched a lot of videos on battle tactics and micromanagement, but I’m still having trouble putting it all together.

    I’m not sure if I should keep my units separate, with some in the back and some in the front, or if I should have them all together and switch between attack and defensive stances.

    I feel like I have a good understanding of the concepts, but I’m missing something when it comes to actually executing them.

    Does anyone have any advice or video links that I could use to help me out?

    #10054
    MtG-Crash
    Guest

    Check your Blacksmith upgrades, they’re usually the most important thing.

    Plus stuff like Bloodlines.

    These things completely change the outcomes.

    #10055
    TheConqueror753
    Guest

    It sounds like you’re mixing and matching lots of units.

    This isn’t a good strategy, as your investing a lot of resources that likely aren’t fully upgraded, requires additional micro to utilize, and won’t be as effective as someone who knows what they should be making.

    Instead, you usually want to make one gold “power unit” based on your civilization’s strengths (such as Knights for Franks, or Archers for Britons), then one trash unit (no gold cost) to cover the weaknesses of your main unit (also pick something your civilization can do at least reasonably well here.

    And then you also want one siege unit, typically to destroy buildings, although it could also be an anti-unit one, but you might also need to mix in a second siege unit for an anti-building role.

    So for example, going Arbalester + Halberdier + Warwolf Trebuchets as the Britons will be much much more effective than mixing units the Britons aren’t geared towards.

    such as knights.

    You have you main gold unit (archers), which kills most of the enemy units (they have a lot of extra range and stuff), Halberdiers to scare away enemy cav (who might dive your archers, so try and keep the halbs close) or to engage enemy melee units in a grind out fight to stop them reaching the archers, and Warwolf Trebs as the anti-building option (although you might be able to get some good shots against units, such as skirms, due to Warwolf).

    Hopefully that makes sense.

    I recommend watching [this video](https://www.youtube.com/watch?v=3C6tQOW0MbE) from Hera for a more in depth list.

    #10056
    Scoo_By
    Guest

    Pick counter units, get upgrades like bloodlines, armour, thumb ring, arson, supplies etc.

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