Should Turks Receive a Bonus for Spearmen and Skirmishers?
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January 30, 2023 at 10:03 am #6624Anonymous PlayerMember
I really enjoy playing with the Turks, but their infantry units are so weak that they are not much use in the Castle Age.
Spearman can be helpful in the early Castle Age because there are fewer Knights, but after that you need to rely on Camels or Monks or your own Knights.
We do have two units that can be useful, but the game can be challenging with the lack of gold.
The Skirmisher line is the worst case scenario.
Crossbowmen easily take out Skirmishers with Bodkin Arrows due to their range.
Light Cavalry/Hussars have +1 attack power, but this isn’t always enough.
Skirmishers can’t hold their own from the early Castle Age and are completely useless in the Imperial Age.
Do you think there should be a small boost to the Turk units?
I think something like giving the Skirmisher and Spearman lines the same bonus as the Scout line would make them more useful.
What do you think?
January 30, 2023 at 10:03 am #6625Nicita27GuestNo.
I like that they don’t get those and forces you to play different than with other civs even tho it sucks soemtimes.
January 30, 2023 at 10:03 am #6626Lelouch408GuestI probably am a sucker for civs that have very clear defined weaknesses.
Poles lacking quality but making up for it in quantity, Dravidians having good ecob and archers but there stables being a laughingstock, Bulgarians having great calvary and good blacksmith techs but lacking even xbow.
I kinda like the Turks identity of “great gold units but lacks options once gold disappears.”.
January 30, 2023 at 10:03 am #6627phase357GuestTurks have one of the, if not the most oppressive UU in Castle Age.
Their lack of good trash options outside of Hussars is supposed to balance their excellent tech tree otherwise (FU Champions, sick CA, insta Hand Cannon in Imperial Age, decent/good cavalry and Siege Ram/12+2 BBC).
If you were up against Crossbow + Pike combo, you could do Knights + Scorpions or your own Crossbows eventually teching into CA.
In Imperial Age, you would raid with your (free upgrade!) Hussars with 7 PA while your main army of 100 HP CA/Elite Jannies + BBC would steamroll most compositions.
Turks are/were considered bad on open maps because they have 0 relevant early eco bonuses outside of maybe mining gold a bit faster for a drush/M@A.
Their Scouts are elite in Feudal with 50% tankiness vs Fletching Archers (23 hits to kill vs 15 with generic civs).
January 30, 2023 at 10:03 am #6628malefiz123GuestWhy does everyone want to buff Turks?
They are a top tier civ already and the most buffed civ since the release of DE.
January 30, 2023 at 10:03 am #6629Exe0nGuestYou get arguably the best castle age unit in the game (probably #1 on closed maps) in imp you get instant BBC’s with extra HP and potentially +2 range, free hussar with +1 pierce, FU camels, and FU CA with extra HP.
You also get +2 range BBT’s which can be nasty.
The balance part is once you run out of gold and gold army you will likely lose against good halbs.
Yet you have all the options to win the game before that, and even so, hussar/CA is a great endgame comp with which it’s easy to keep your gold costing army alive.
Turks are a great civ and need nothing more.
January 30, 2023 at 10:03 am #6630Sotiwe_astralGuestThere is an option called “full tech tree” you should try it if you think that civ X should be nerfed and civ Y should get buffs.
January 30, 2023 at 10:03 am #6631halfajackGuestNo.
You aren’t *supposed* to use those units and Turks get by just fine without them.
January 30, 2023 at 10:03 am #6632L0hasGuestsotl did a video about how strong turk spears and skirms are compared to the usual FU version, and the skirms were pretty ok, but the spears are really weak.
If we look at a trash war, they have normal FU hussars (+1 PA makes no difference against FU eskirms), their skirms miss 1 attack, 1 range and 5 HP (1atk and range is not a thing if the other civ misses bracer), and their spears miss alot.
Turks cant have offensive strong spears, as they are supposed to have trouble defending their long range bbcs.
So i wouldnt give anything to their spears.
Considering that turks work well as long as they have gold, the bonus should be weak in earlier stages. (OPs free +1 PA on skirms would be a strong anti archer defense boost in feudal, which i dont think they need.)
My idea would be skirms gain +1 bonus damage against spears per age starting in feudal (so +3 in imp).
With this in a trash war their skirms can defend hussars against halbs, so the enemy has to add better skirms (which get countered by hussars) or hussars (without civ bonuses this means equal footing on both sides).
Turks are still in a rough spot without an eco bonus, but its a bit less rough.
The bonus would make feudal scouts+skirms a bit stronger, but going archers and using their gold bonus is stronger anyway.
January 30, 2023 at 10:03 am #6633Lahana_Tursusu_81GuestI think turks should be split like the indians into selcuks who speciallide in CA and light cavalry and ottomans who specialise in strong gunpowder units its uniqe unit should be a treb like canon that needs time to set up deals a lot of damage to buildings and units alike maybe even a uniqe building just for gunpowder units like in aoe4
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