Proposal for a Unique Structure – Settlement

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  • #21380

    I have an idea for a unique building that could potentially act as a civilization bonus for a new faction.

    The building, called a “Settlement,” would be available for construction in the Castle Age and would come in either a 2×2 or 3×3 size.

    It would be able to train villagers and act as a resource drop-off point, but would not be able to research any techs.

    The cost of constructing a Settlement would be around 175 wood and 75 stone, which is slightly more than half the cost of a traditional Town Center.

    The Settlement would also have weaker defensive capabilities than a Town Center, with a lower maximum unit garrison limit, reduced HP, range, and attack stats.

    The purpose of the Settlement building would be to allow the civilization using it to quickly expand their economy and territory at the cost of defensive capabilities.

    It’s similar to the Bulgarians’ Krepost unique building.

    Reusing the existing Town Center sprites for the 2×2 Settlement building is possible, with only the back portion of the building being used.

    The 3×3 Settlement would be an additional bonus as it would allow farms to be placed around the building perfectly, similar to the Folwark unique building.

    #21381
    DamascanSilverCamel
    Guest

    Well it is good if you build it super fast.

    Remove the stone cost though coz the TC is worth the defense so if you are making settlement it builds faster, res drop but fairs poorly in defense

    #21382
    BongosBongosCongos
    Guest

    Sounds do-able.

    This sub hates change unless the Devs implement it, so don’t expect to get much support here.

    #21383
    Parrotparser7
    Guest

    Play Britons or Malians.

    Most of the cost in a TC is in maintaining vill production.

    #21384
    Rugfiend
    Guest

    I like this!

    #21385
    Azot-Spike
    Guest

    I’ve got something similar to that already designed, but vill production is locked behind the Castle Age UT.

    In my case, it is a drop-off point without attack nor garrison but with an aura that boosts vill work.

    Stone cost is the same, but Wood cost is lower

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