Preview of Public Update for April
- This topic has 37 replies, 1 voice, and was last updated 1 year, 9 months ago by vesnoimorskoi.
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March 26, 2023 at 12:17 am #23320ElricGaladGuest
I can’t say I’m enthusiastic about how they changed Andean Sling.
From an “almost useless tech” into “an almost useless + UU only” tech ?
Just when they realize that UU only tech are a bit sad ?
Overall Incas got nice changes though (Kamayuks are noticeably stronger than ever).
Elite Elephant Archer cost reduction is EXACTLY what I think they needed though !
March 26, 2023 at 12:17 am #23321MysteriousShadow__GuestHOLY CHRIST isn’t this way too much changing of the game?
March 26, 2023 at 12:17 am #23322ObiWansTinderAccountGuestStrongholds!!!
My Woads will be so happy
March 26, 2023 at 12:17 am #23323Beautiful_AlaskaGuestNew Dravidian seems to be too strong.
They are already top civ on hybrid map and 33% seige unit wood discount on top of 200 instant wood on each age is A LOT.
They are also one of the civ benefited from new Tech Gambesons.
They are always picked on hybrid map and probably to be unbeatable.
At least they have to drop fishing bonus.
March 26, 2023 at 12:17 am #23324vesnoimorskoiGuestExpected much more tbh
March 26, 2023 at 12:17 am #23296UmdeuterGuestChinese -1 vil, +50 food.
seems the obvious approach to make them easier for beginners and worse for pros.
Goth get 20% longer lasting hunt.
should be great.
Shrivamshas +10 gold
Malian villagers “drop off 15% more gold”, that’s quite crazy.
Organ Guns apparently redesigned to actually be good against groups of units.
Attack is 7 (elite 9) instead of 16.
I guess they shoot more bullets now or rather all bullets do the same damage, idk.
March 26, 2023 at 12:17 am #23288Catafracto_GauchoGuestTwo new techs for vikings.
Including +1 attack for longboats! .Still checking out the tech trees, i’ll try to post all of them here later.
EDIT: List of civ balance below.
If i missed any give me a reply and i’ll add it in.
**TECHS**
New Global Tech: Gambesons (+1 militia line pierce armor.
Goths and Malians notably dont get it).
Supplies is a requirement for it.
Civs that have it: Aztecs, Bengalis, Bulgarians, Burmese, Byzantines, Celts, Dravidians, Franks, Japanese, Koreans, Malay, Persians, Portuguese, Saracens, Sicilians, Slavs, Spanish, Teutons, Vikings
Incas now miss suplies.
Longswords, Two Handed Swords and Champions techs now are researched 5, 15 and 15 seconds faster respectively.
Supplies takes 15 less seconds to research.
Sappers tech: vils get +3 vs rams now in addition to current effect, gold cost swapped to wood
Pikeman upgrade: now costs just 160f 90g, researched 15secs faster
Elite Elephant Archer upgrade now costs 800w 500g
Elite Sargeant now costs 800f 675g
Elite Arambai now costs 1000f 750g
Heavy Scorpion upgrade now costs 800f 900w
Hoardings now affects Donjons
Bengalis Imperial UT ”Mahayana”: Now also affects monks.
Bohemians Imperial UT ”Hussite Reforms”: Changed cost to 500f 450g
Burgundians Imperial UT ”Flemish Revolution”: Cost change: Its 200f 150g + 10f 5g per villager now.
Unlocks Flemish Militia at *Barracks*.
Byzantine Castle UT ”Greek Fire”: Changed so it adds +5 splash damage to BBTs on top of the fire ship buff.
Celts Castle UT ”Strongholds”: Changed so Castles heal infantry within a 7 tile radius.
Ethiopians Castle UT ”Royal Heits”: Changed so now it makes Shotels and Camels take -3 damage from Cav.
Gurjaras Castle UT ”Kashatryas”: Food cost more than doubled, plus 50 gold cost.
New total 500f 450g
Huns Imperial UT ”Atheism”: Changed cost 500f 300w
Incas Castle UT ”Andean Sling”: Changed to give +1 attack to slingers on top of existing effect
Japanese Imperial UT ”Kataparuto”: Changed cost to 550w 300g
Sicilians Castle UT ”First Crusade”: Now gives Five sarges for each TC (max 5 tcs).
Changed cost to 400f 300g
Slavs Imperial UT ”Druzhina”: Now costs 900f 500g
Spanish Castle UT ”Inquisiton”: Gives donkeys +1 range in addition to other effects
Turks Imperial UT ”Artillery”: Now costs 150 more gold (650 total)
Vietnamese Imperial UT ”Paper Money”: Now costs 550f 200w
Vikings Castle UT ”Cheiftans”: Changed so on top of existing effect, infantry generates gold when *killing* villagers (5g), trade units (20g) and monks (20g)
Vikings Imperial UT ”Bogsveigar”: Archer line and Longships +1 attack.
**CIV BONUS**
Berbers vils now only 5% faster moving in dark age, normal value returns in feudal onwards.
Bengali cav deals +2dmg to skirms
Chinese start change: -1 villager, +50 food.
Dravidians siege costs 33% less wood
Goths get 20% longer lasting hunt
Elite Shotels are now recruited in 4 seconds (halved train time)
Incas get a staggered food discount on military units: 15% dark, +5% each age (30% imp)
Malay Infantry Armor upgrades free
Malians gold bonus changed from “Mines last 30% longer” to “Villagers drop off 15% more gold”
Lithuanians food bonus changed: Now each town centre gives +100f instead of starting with +150f.
Poles no longer get villager regen in dark age
Saracens transport ships now get double capacity instead of a flat +5
Sicilians Donjons can now recruit spear line units, castles build 50% faster (halved)
Spanish gets +20 gold per tech researched
Slavs get free gambesons
**TEAM BONUS**
Britons: Ranges work 10% faster (halved)
Ethiopians: Outposts cost no stone
Incas: Start with a free Llama 11
**UNIT STATS**
Flemish Militia: -15 HP, -1 attack, -1 PA, now costs 50f 15g and is build from Barracks instead
Eagle Line +5 food cost
Elite Steppe Lancer +1 PA
Boyar cost now more even, 60f 70g
Sarjeants now have 5 more HP in Feudal age, 10 in castle.
Keshik train time increased by 2 seconds
Turtle Ships now have +1 range
Berserks regenerate without any upgrades now.
Shirvamsha Rider now costs +10g (30 total), attack speed lowered to 2 from 1.75
Castle Age Conqs -1 PA
Slingers cost +10f, Kamayuk +5 (adjustment for civ bonus it seems)
Organ Gun stats heavily changed to (it seems) make it more of a crowd control unit.
At first glance seems like a harsh nerf (attack goes 16 to 7, elite 20 to 9) but would require testing i guess
Cannon Galeons reworked to have blast damage and deal slightly more base damage and less bonus damage.
(not confirmed) Huskarls get +8 bonus dmg vs Eagles it seems
March 26, 2023 at 12:17 am #23289Tyrann01GuestHope Persians get *something*.
Would be mad if most of the civs get their “UU tax” techs changed and they are still stuck with Mahouts.
March 26, 2023 at 12:17 am #23290IhaveSonarGuestDonjons can now produce spears.
Now THAT is huge
March 26, 2023 at 12:17 am #23291NyacreepsGuestI did some testing on the Spanish and realized their faster construction bonus doesn’t apply on the first town center in dark age anymore, I tested in the scenario editor and on nomad and both Franks and Spanish take 56 seconds to build a tc with 3 vills
March 26, 2023 at 12:17 am #23292dcdemirarslanGuestTurks/Huns Steppe Lancer dreams crushed…
March 26, 2023 at 12:17 am #23293IhaveSonarGuestSLAVS GET GAMBESONS FOR FREE!
FREE +1 ARMOR ON CASTLE AGE!
March 26, 2023 at 12:17 am #23294depraved_onionGuestSay what you want about these changes but they are all very creative and cool.
Love them or hate them they definitely make me want to rush home and try different things out with various civs.
March 26, 2023 at 12:17 am #23295Catafracto_GauchoGuestDid Bengalis always have the +2 bonus damage vs skirmishers for cav units?
Looks like a Ratha buff?
March 26, 2023 at 12:17 am #23305Parrotparser7GuestNot patch notes?
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