Possible World Map Affecting Events in AOE 2 or Future AOEs/RTS Games?

  • This topic has 4 replies, 1 voice, and was last updated 1 year, 5 months ago by Comprehensive-One286.
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  • #22465

    The writer suggests that while Age of Empires 2 is already a great game, introducing in-game events that can change the course of the game could add another layer of excitement and immersion for players.

    They present examples such as day/night cycles, drought/rains, seasons, and natural disasters.

    With these additions, campaigns and multiplayer games could become more interesting and enjoyable.

    The writer encourages innovation in the RTS genre to attract a wider audience and elevate the gaming experience.

    #22466
    VelcomeToCinder
    Guest

    Typical RTS games do not have those types of features because random disasters and events are actually very annoying and the random nature makes it unfair.

    Also they slow down matches and you can’t do anything about it so the novelty gets really old real fast.

    That’s why the typical RTS games that are focused on combat usually do not have those things outside of campaigns.

    An exception is day/night cycle since it usually isn’t too intrusive and it isn’t random, I’m sure anyone who played Wc3 (2002) is aware that it is a thing and it actually is in AoE2 in campaign.

    I actually remember it in Dark Colony, a very obscure RTS game from 1997 where humans and aliens had preferred day time.

    But lets talk about the type of strategy games where these events already are present.

    In the economy focused games, city builders, 4X games, grand strategies and in RTS campaigns.

    Basically in games where development is more expanded and where resource management is the main feature instead of combat, or in games where the scope is much larger than a small skirmish between few tiny villages.

    These games are usually turn based, really long or single player so randomness isn’t game breaking, though natural disasters are still just annoying and I turn those off if I can.

    #22467
    harirarn
    Guest

    I suggest you try out Northgard.

    It has many event like mechanics implemented into it.

    For example, it has a summer winter cycle.

    In the winter food production is reduced.

    So you need to plan to have in food in storage so that you can last through the winter.

    It also has a weather event once in a while.

    #22468
    TheTowerDefender
    Guest

    in a custom scenario i can see this working, but not in the main game

    #22469
    Comprehensive-One286
    Guest

    Honestly while I don’t see it working on every single map/every single game, I could see it being a viable option on a smaller scale.

    Whether it be an option you turn on, or simply being map specific, I think it could be a nice wrinkle to gameplay for the people that wanted it.

    I personally think a flood happening mid match separating two land masses or a peak of snow melting and creating another body of water would be fun, but I can see how it would get frustrating on an every game basis.

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