Looking for Guidance on Succeeding in Late Castle Age and Early Imperial Era
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March 19, 2023 at 12:17 am #21414Anonymous PlayerMember
If I have a significant lead and a stronger army, it’s easy to get siege out.However, if my opponent and I are evenly matched, I tend to lose in the early Imperial Age.
In a recent game, I made three main mistakes, including losing Men-at-Arms to TC fire, poor defense against cavalry raids, and forgetting about the stone pile in my base, which delayed my castle.
To improve my gameplay, I could have sold wood to buy stone for earlier walls and a castle or abandoned my plan to build rams and focused on booming for a better imp time and trebuchets.
I could have also walked the rams around my opponent’s fortifications to get a better fight and open up for raiding.
Playing civilization with only bombard cannons makes it easier since they don’t have to worry about castles and trebuchets, but my current main-civs (Mongols and Bulgarians) don’t have that advantage.
March 19, 2023 at 12:17 am #21416cbus20122GuestI watched most of your video, focusing on the turning point in imp.
1.
You went for rams instead of castles / trebs.
2.He focused on units that counter your own, and you didn’t really do a ton against his composition.
At least not to the extent that he did.
3.Once your main army died, you didn’t have enough production buildings to be able to reload your army.
I would say this was the biggest issue I noticed is that you only had a few buildings that were actually producing units, especially close to the primary conflict area.
4.In castle age when you had a big advantage, you kind of gave up raiding.
He then got counter-raids in on you because you were not doing anything with your own army.
Not saying you should do things that jeopardize losing your army in that situation, but your units were hanging out by his base (unable to defend your own), but weren’t pressuring him to play defense.
5.I get the impression you started to ignore your eco late castle age or early imp as you started to focus more on attack.
As a result, your vill count wasn’t as high as it could have been.
That being said, you lost your army and momentum with over 3000 food in the bank and even some spare gold, so I don’t think this was the primary issue.
Not easy to do, but if you haven’t already, I would focus on trying to get more production buildings up and running, and then learning the hotkeys to be able to jump to those types of buildings and then produce common units.
IE, have a convenient hotkey to jump to the next stable, and produce a gold unit (knight) or trash unit (scout).
March 19, 2023 at 12:17 am #21417Scoo_ByGuestAs Mongols, you should push all deer and play scouts.
Wall map if not open and go for the Lancer powerspike (Otherwise play heavy feudal with bloodlines attack & archers).
Then start booming with 3 tc and drop a castle asap, and start massing mangudai.
You should have another castle defensive for mangudai production, so 2 castles production before hitting imp.
You should be able to keep map control with the lancer mangudai comp & drop the third castle as fwd, and start making trebs.
Upgrade the mangus and focus on getting to 8-10 stables, Hussar & elite mangudai.
I’ll try watching the rec later.
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