How does ALL TECH work?

  • This topic has 4 replies, 1 voice, and was last updated 1 year, 2 months ago by Aggravating-Skill-26.
Viewing 5 posts - 1 through 5 (of 5 total)
  • Author
    Posts
  • #47416

    i played a game the other day with ALL TECH box checked

    how does it work?

    there were no UTs !

    do CIV bonus still apply?

    like maya archers cheaper?

    and which civ is best to take?

    like bulgarians?

    #47418
    KombatDisko
    Guest

    No UT’s, no Bonuses, only Generic everything +UU

    #47419
    ShulkerB
    Guest

    You want civ bonuses and all techs?

    Make a scenario and enable all techs in that.

    Then load it up in multiplayer without selecting it in the lobby.

    #47420
    genericturmeric
    Guest

    Huskarl base cost is extremely high (80F 40G iirc), so losing the Goth discount might be a much worse trade-off, even with the final armor available.

    The general rule here might be to look at UU’s that don’t depend on a civ bonus or UT much, but have some key upgrades missing – such as Kipchak (gaining Bracer + Husbandry v/s losing 5% speed) or Camel Archers (gaining Parthian Tactics v/s losing the HP regen UT), etc.

    #47421
    Aggravating-Skill-26
    Guest

    Arambia are one of the biggest winners

Viewing 5 posts - 1 through 5 (of 5 total)
  • You must be logged in to reply to this topic.
Back to top button
ajax-loader