Civ concept: Vatican

  • This topic has 13 replies, 1 voice, and was last updated 1 year, 5 months ago by Aggravating-Skill-26.
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  • #21300

    AoE2 is an incredible video game offering various civilizations to play with different focuses.

    Although there are some civs that emphasize monks, no true monk civilization exists.

    Hence, I created one that also has the added advantage of being challenging for the AI opponents.

    The Monk civilization starts with three relics found under the Town Center, and its monks have a boosted range of +3.

    Moreover, they don’t require mining camps to mine gold, and all military units regenerate 10 HP per minute.

    Aside from the basic military units, its unique unit is Pope, a monk that moves 50% faster and has 50% more HP for a cost of 150 gold.

    The Monk civ has two unique techs for further enhancement: Sale of Indulgences that reduces military units’ gold cost by 25% (costs 700 food and 1000 gold), and Resurrection of Jesus that lets monks convert instantly (costs 1000 food and 1000 gold).

    Additionally, the civ has a team bonus that gives monks 100% more line of sight and the wonder, St.

    Peter’s Basilica.

    The tech tree of the Monk civilization is complete for Castle Age, but imperial techs and units (except the Monastery) are unavailable.

    The idea behind the Monk civilization is not to create your units, but rather convert your opponent’s good units into yours.

    #21301
    merco1993
    Guest

    Guys my pope died can u toss me 150 bucks

    #21302
    MysticMarbles
    Guest

    Well, if that’s not a completely broken balance I don’t know what is.

    One completely free Pope every 90 in game seconds?

    Sure.

    #21303
    TheConqueror753
    Guest

    You forgot the meme tag, and if you didn’t, you forgot about balance entirely.

    Also, the civ would be called the Papacy or Papal States I’m pretty sure, not the Vatican.

    #21304
    Suicidal_Sayori
    Guest

    This is a great idea for an April Fools civ tbh

    #21305
    channel-rhodopsin
    Guest

    >Monks have +3 range
    >
    >Monks convert instantly

    bro

    #21306
    VelcomeToCinder
    Guest

    Ah yes the Vaticanians, classic civilization.

    Should start with a monk instead of a scout.

    #21307
    Kh3ll3ndr0s
    Guest

    Theocracy, then select your 30 monks, hold shift and click evert enemy unit.

    Asuming the enemy did heresy, it’s 30 instant deaths from 15 tiles away

    #21308
    grenhairedtroonadmin
    Guest

    I like crazy ideas.

    Try this in krakenmeister’s build your own civ.

    #21309
    taylormadevideos
    Guest

    This is a great idea and a really unique Civ.

    I’d make two changes-

    1) get rid of the free relics to start the game.
    2) get rid of the +3 and instead monks get +1 for each relic, with a max of+3 range.

    #21310
    Rameranic
    Guest

    How about monks convert faster up to instantaneously based on distance to unit from monk.

    Point blank instant 15 tiles away longer than normal.

    Even still ridiculous tech.

    #21311
    medievalrevival
    Guest

    This is Cumans at release type of broken…..I love it.

    #21312
    realmiep
    Guest

    Replace instant conversion with ‘monk dying while vululu will instant convert the units’

    #21313
    Aggravating-Skill-26
    Guest

    Replace +3 conversion range to monk conversions don’t reset after being stopped.

    Meaning you can micro monks like Crossbows.

    Shot, move, shot, move

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