Buff Barracks, Not Infantry

  • This topic has 26 replies, 1 voice, and was last updated 1 year ago by jaimejaime19.
Viewing 12 posts - 16 through 27 (of 27 total)
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  • #48220
    Snikhop
    Guest

    Reduced wood and construction time would not do anything to Castle Age onwards infantry play, just make archer and scout aggression faster (or MAA/drush) as others have said.

    Faster work rate…you have to consider what this does to e.g.

    Goths or other strong Champion civs.

    Very dangerous to play about with.

    #48219
    mrbojingle
    Guest

    The answer is shields.

    Put a shield wall tech in barracks during feudal.

    Militia line negate a certain amount of damage from the front before the shield is destroyed.

    Make it replenishable within radius of barracks.

    Also allow military units to garrison in barracks.

    Make it more useful to have them around.

    #48218
    noize89
    Guest

    I like the idea of giving the militia line +1 dmg to non stone walls/castles/towers.

    It makes them much more dangerous when ripping down palisades and house walls, making them very viable in early and mid game.

    More bonus damage can make having just 2-3 of them in your army comp viable so you can break into the enemy base with scouts/archers.

    #48217
    Aggravating-Skill-26
    Guest

    Make THS a Castle age upgrade

    Make squires a feudal Tech

    Increase Arsons bonus from +2 > +3

    #48216
    kochapi
    Guest

    My man want infantry buffs to buff his scout/archer play

    #48215
    RheimsNZ
    Guest

    I agree.

    I don’t really think the infantry themselves need to be buffed, but buffing their:

    – Creation time
    – Damage vs buildings
    – Damage vs villagers

    Are all really good ideas.

    I really, really agree with the idea of giving them the ability to force fights, because this is a huge area they suffer in.

    They will never go toe to toe with Archers or Knights and we need to understand that that’s ok.

    Just make them a little more numerous and dangerous in other ways.

    #48214
    Umdeuter
    Guest

    Reading the discussion here, it sounds actually quite reasonable to make Barracks 150w and Stable/Range 200w.

    Wouldn’t change too much, just makes the balance a little bit smoother and Dark Age a bit more flexible probably.

    #48213
    Crime_Dawg
    Guest

    That would not have the intended effect.

    Better off reducing research time of militia line and upgrades.

    #48212
    Arkhire
    Guest

    I’d say we’re at a point where nerfing other units might be more sensible than to keep buffing the militia line.

    Pathing is the worst offender for any melee unit, but cavalry have the movement speed advantage.

    So, after so many militia buffs and patches trying to improve pathing, why not take an approach from another point?

    #48211
    PhantasticFor
    Guest

    Increase dmg vs buildings.

    Help them force fights.

    #48210
    Audrey_spino
    Guest

    Buffing barracks build time and cost means buffing other forms of rushes (unless you’re Khmer).

    However, a work rate buff could be interesting.

    Probably gonna need to remove it from the Meso civs though.

    #48209
    temudschinn
    Guest

    Thats not mainly buffing the infantry, but archer or scoutrushes.

    Not sure why we would want this.

    It would also further buff all in eagle play, which im not a fan of.

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