Reply To: Why Doesn’t Artificial Intelligence Have Enough Power to Always Defeat Human Players?


AOE2 is a much more difficult game for AI than chess. Look up Alphastar, the difficulty of the problem is explained better there.

Current technology would allow for an AI that could challenge even the best players without cheating, but as you’ve guessed this wouldn’t really improve the play experience for most players, and is not worth the massive effort and expense. The AI isn’t intended to be as difficult as possible, but to create appealing player experience. I can’t prove it, but from my experience playing against the AI I thinks its macro declines when it’s fighting, to better imitate a human player.

There some low-hanging fruit that could be picked, like preventing the AI from donating so many units to static defense, which could collectively constitute a higher AI difficulty setting. What would come after extreme?