You might not realize this, but the brand-new “server-sided” multiplayer we are getting, reported by Cysion, in Age of Empires 2 Definitive will completely eliminate lag whether in 1v1, 2v2, 3v3 or 4v4. To understood further how a client server multiplayer works; I have prepared a question/answer draft where I answer most of the queries that may have come across your mind.
Do I need to do port forwarding?
No! Port forwarding is not needed 99,98% of the cases because a client server model relies mainly on TCP protocol to receive your commands and actions then the server returns a response to each player. By default TCP is always operational protocol even in Mobile broadband connections unlike UDP protocol.
The only case when you have to port forward is when your router is intentionally set to block any random TCP traffic through the firewall; or your Antivirus/firewall is blocking the server ip or traffic to that ip.
Can I play Age of Empires 2 DE with Mobile internet, would I lag?
Yes! You can play using Mobile internet unless (your internet provider blocks gaming activities) but that’s extremely rare. Lag is measured based on your internet speed and ping.
A minimum requirement is 2 MB download, 0.3 Upload and a low Ping which is also crucial to communicate with multiplayer servers. Because It determines how much delay you are getting in the course of the game-play. However the game is less likely to stuffer as in peer-to-peer.
What if one or more than one player are lagging, would they affect the rest of the players?
No! Whoever lags will lag himself not others. 3G internet speed of at least 2 MB download, 0.3 upload and a decent ping is the bare minimum for an average to good multiplayer experience.
What if my internet drops for less than 60 seconds, would I get back to the game?
Yes! One of the outstanding advantages of this brand-new multiplayer is the ability to get back into the game if you have dropped for less 60 seconds, therefore, other players won’t have to save and exit then restore again.
What if the servers are down, Can we play multiplayer?
No! When the servers are down you have to wait until they are back on to play multiplayer, however you can still play single player or watch recorded games.
In a multiplayer game, My game crashed and shut down, Can I run it again and get back to game?
Yes! When your game shuts down while playing multiplayer, you should be able to get back to the game but you have to join in less than 60 seconds or whatever the timeout is set to. Also It depends if this feature is implemented or not however it is entirely possible to add.
Would players in a far region struggle with other regions?
Australia, and Asia may get 500 – 200 ping with Europe+North Africa/America regions. It always has been like that but at least the pings have the potential to be way better than the peer-to-peer version. I expect server coverage for every region so low pings are guaranteed, except the south African region which has been challenging for them to get any multiplayer coverage in the last years.
Would there be live profile stats for players on the internet?
Yes, It’s entirely possible to have your profile stats saved on your xbox profile, but the question is, have they planned it yet?
Would players be able to fake their ELO?
No! It’s almost impossible. The only way to fake ELO is to deliberately cheat to earn ELO, and that should be more challenging than before. With the a presence of a good anticheat, people reporting and the live game stats; cheaters would be caught like rats in a trap.
Irrelevant to multiplayer, but do I need a bigger monitor to see the game zoomed out?
No, You don’t! Any laptop or screen profits from x4 zoom.
I hope I have answered as many questions as possible. Feel free to ask more in the comment section and I will answer them for you.