Why Is It Possible to Choose Your Civilization After Knowing the Map in Ranked?

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  • #15817

    I’m perplexed that in a highly competitive game, players can choose a particular civilization after learning which map they are playing on.

    This has caused issues with people complaining about Spanish pickers in every Nomad game, Porto/Turk castles on arena, and “water” civs on water/hybrid maps.

    Wouldn’t it make more sense to select a civ before finding out what map you are playing on?

    This way, more varied civilizations would be seen instead of the same few civs that are capable of executing “overpowered” strategies only on certain maps.

    What are your views on this?

    #15818
    Zyklon00
    Guest

    That would be horrible.

    It would lead to so much more alt+f4’s when people don’t get their favorite map.

    #15819
    Scoo_By
    Guest

    Playercount will drop a lot if you take away the ability to pick Spanish after seeing nomad, or Franks on arabia, or Turks/Poles on arena.

    #15820
    Futuralis
    Guest

    In your system, we would never see the civs that are strong on some maps but weak on others.

    Everybody would play Poles, Hindustanis, Portuguese, etc.

    Bohemians would be a ridiculously dangerous pick of you have a 3/7 chance of getting an open map…

    #15821
    _Haran_
    Guest

    Then people would just choose factions which are universally ok on any map and nothing else, don’t know about you, but I prefer to have at least some differentiation

    #15822
    da_m_n_aoe
    Guest

    Civ picking is problematic yes but picking civs before the map doesn’t make any sense whatsoever.

    Either you let people pick according to the map or you force random civs (which I’d love but I guess many people will dislike that).

    On the other hand it would be funny if say people expect arabia and then pick mayans or chinese and end up with some of worst civs on arena.

    In the end people might just pick something like hindustanis italians portguese or lithuanians which are solid on basically any map and that won’t help civ diversity.

    #15823
    [deleted]
    Guest

    No, for example if you pick franks and get a water map ,without bracer you just going to fall behind in the late game naval battles.

    A big part of aoe2 is that civs have certain bonuses that are good on certain maps.

    What you suggesting would only work in an all techs enabled gamemode.

    #15824
    jeowaypoint
    Guest

    You know, playing picked civs is competitive, because those picked are competitive on a map…

    It would be less competitive then, if you couldn’t pick civ for a map.

    #15825
    Holy-Roman-Emperor
    Guest

    Imagine picking Cumans on Islands when your opponent has picked Vikings

    #15826
    –zuel–
    Guest

    It would lead to most players picking “safe” civs rather than trying to accomplish some game plan, and you’d see play rates of the more niche civs decline massively.

    #15827
    Beneficial-Salt-8273
    Guest

    Because the game is not balanced enough to cater to what you mentioned.

    All things being equal a player will may be randomly and heavily outcived if we did what u suggested

    #15828
    FloosWorld
    Guest

    >Doesn’t it make more sense to select a civ and THEN find out what map
    are you playing on?

    This way we’d get to see more well-rounded civs
    instead of the same few civs which are capable of executing “OP” strats
    only on specific maps.

    That’s how AoE 3 does it and imo that’s just bad as it would actually decrease the level of competitiveness.

    #15829
    Redditing12345678
    Guest

    I’d prefer an alternative of being allowed two civ bans after you see the map.

    Ie, Arabia I’d always ban Franks and Hindustanis.

    Arena ban Turks and Poles.

    Not sure how this could ever be implemented, but I guess you’d pick your 1st, 2nd, 3rd civ (or random) and see what you end up with.

    #15830
    Parrotparser7
    Guest

    Thanks for saying it.

    It’s Reddit, but there are some of us who see it.

    Just to say it: This would necessarily imply civ rebalancing to fix this issue.

    #15831
    Umdeuter
    Guest

    I fear we would start to see lots of Spanish and Turks on Arabia, perhaps with them leaving the game quite often

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