Which Four Civ Bonuses Would Create the Most Powerful Civilization?

Viewing 15 posts - 16 through 30 (of 33 total)
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  • #15543
    nosocjo
    Guest

    Mongols – faster hunt

    Sicilians – less bonus damage

    Magyars – discounted scouts

    Cumans – discounted stable and range

    Ultra fast scout rush into yolo feudal sounds pretty broken to me.

    #15544
    kokandevatten
    Guest

    Id pick vikings free wheelbarrow and handcart for eco tech.

    Malians extra pierce armor for infantry
    Japanese infantry attack speed.

    Mongol hunt bonus.

    Incas tech tree.

    #15529
    Executioneer
    Guest

    – Town Centers and Docks have double HP and work 10%/15%/20% (Persians)

    – Villagers move 10% faster. (Berbers)

    – Villagers recover 5/10/15/20 HP per minute in the Dark/Feudal/Castle/Imperial Age (Poles)

    – Hunters work 40% faster. (Mongols)

    Unbeatable douche civ

    #15527
    _genade
    Guest

    You need to combine the Chinese bonus of extra starting Villagers, but less starting food, with the Lithuanian bonus of extra starting resources.

    This way, you will have a 3 Villager lead and can still combine this with an early uptime.

    Then perhaps you can add Mongol hunt and Viking free Wheelbarrow + Hand Cart to have a crazy economy combined with a crazy early powerspike.

    You should be able to win in the early or midgame.

    #15526
    SirFunkytonThe3rd
    Guest

    Bulgarians free malitia line upgrade, Celts inf Speed, Burmese attack or japanese attack speed, and then malian pierce armor.

    If there was a tech for two handed in castle age like Burgundians have for cavalier Id take that.

    #15525
    Aggravating-Skill-26
    Guest

    CAV

    Free hand cart/wheel barrow

    20% gold discount

    Cheap stable units

    Cav +20% hp (w/bloodline)

    Poles knights discount/Farimba UT + 20% faster stable

    (140hp knights in castle age costing 51f 49g & 202hp Paladins that cost only 48f 0g)

    ARCHERS

    Free Hand cart/Wheel barrow

    Mayans cheap Archers

    +1 range

    Archers fire 18% faster

    +1 range/50% faster siege + 20% faster ranges

    #15524
    Hungry_kereru
    Guest

    1.Free farm upgrades

    2.Forage bonus

    3.Cheaper castles

    4.More HP on CAV

    Wait..

    #15523
    Blocklies
    Guest

    I got a few:

    (Note: I avoided repetition so that’s why everyone doesn’t have free wheelbarrow+handcart)

    OP drush civ (what I think is best civ here)

    – Goth discount

    – Barracks units +1p armor per age starting in feudal age

    – Infantry move 15% faster

    – Start with 150 food

    UU: Urumi swordsmen (huskarls would be op too buuut, urumi swordsmen are even better+this civ could just use incas tech tree for FU eagles)

    UT: Anarchy (for urumis at barracks, either that or husks at barracks) Forced Levy (we have speedy, goldless champs with 8 pierce armor which cost only a bit of food)

    OP camel civ:

    – Mounted units deal 20/30/40% extra bonus damage starting in feudal age

    – Camels attack 20% faster

    – Camels, spears and skirms cost 25% less

    – +2 vills per age

    UT: Zealotry and Farimba

    UU: Mameluke

    OP cavalry civ:

    – Units receive 33% less bonus damage

    – Cavalry +20% HP starting in feudal age

    – Stable units cost 15/20% less starting in castle age

    – Farmers don’t need mills to drop off food

    UT: Kamandaran and Chivalry

    UU: Cataphract

    #15522
    Projeffboy
    Guest

    I dont think anything beats this:

    – Transport Ships have double HP and +5 carry capacity.
    – Demolition Ships have +50% HP.
    – Hunters have +5 attack against aggressive huntables, and carry +15.
    – Enemy herdables can be converted regardless of enemy units next to them.

    #15521
    Chirpy69
    Guest

    Khmer double scorp shot
    Chinese extra scorp attack
    Celt faster firing siege
    Mongol drill to move faster

    #15520
    95Bricks
    Guest

    Malians – Extra pierce armor on infantry
    Vikings – Extra hp on infantry
    Teutons – Extra melee armor on infantry
    Goths – cheaper infantry with more siege dmg
    …then spam infantry🤣

    #15519
    –zuel–
    Guest

    Chinese – starting vils +3

    Mayans – starting vil +1

    Lithuanians – additional food

    Goths – instant loom.

    The dark age villager advantage civ!

    #15518
    Apocalypso-YouTube
    Guest

    Buildings not required to advance through the ages or to unlock other buildings (Khmer)

    Advancing to the next age is 15% cheaper (Italians)

    Advancing to the next age is 66% faster (Malay)

    Receive +100 food and gold when advancing to the next age (Ethiopians)

    ​

    Basically, you can reach the requirements for advancing faster, aging up is cheaper, you get there faster, and when you get there, you get extra resources, allowing advancing to be even faster than it would be otherwise.

    #15517
    stickycart
    Guest

    • Villagers regenerate 5 HP per minute in Dark, 10 in Feudal, 15 in Castle, 20 in Imperial Age

    • Folwark replaces Mill

    • Stone Miners generate gold in addition to stone

    Hmm

    #15516
    wanderingmonk_aoe2
    Guest

    My experience playing around with SOTL’s civs was that the infantry civ was the strongest.

    This was really counterintuitive because the meta is crossbows or cavalry, not infantry.

    But infantry can hit sooner than either archers or scouts, and I found that it snowballed really quickly.

    I think a core part of most OP civs is also going to be a strong eco bonus to carry the military options.

    Free wheelbarrow/handcart is probably number one for this, with honorable mentions for the Chinese start, Celt faster chopping wood, Burgundian early/cheap techs, and the Hindustani villager bonus.

    Picking four I’d probably do the Goth infantry discount, the Japanese faster attacking infantry, and the Malian pierce armor, plus free wheelbarrow/handcart.

    The pressure would be nearly immediate, it would be difficult to counter, it would never end, and despite spending on aggression you could have a competitive castle age time behind it.

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