Which Four Civ Bonuses Would Create the Most Powerful Civilization?
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February 25, 2023 at 7:23 am #15543nosocjoGuest
Mongols – faster hunt
Sicilians – less bonus damage
Magyars – discounted scouts
Cumans – discounted stable and range
Ultra fast scout rush into yolo feudal sounds pretty broken to me.
February 25, 2023 at 7:23 am #15544kokandevattenGuestId pick vikings free wheelbarrow and handcart for eco tech.
Malians extra pierce armor for infantry
Japanese infantry attack speed.Mongol hunt bonus.
Incas tech tree.
February 25, 2023 at 7:23 am #15529ExecutioneerGuest– Town Centers and Docks have double HP and work 10%/15%/20% (Persians)
– Villagers move 10% faster. (Berbers)
– Villagers recover 5/10/15/20 HP per minute in the Dark/Feudal/Castle/Imperial Age (Poles)
– Hunters work 40% faster. (Mongols)
Unbeatable douche civ
February 25, 2023 at 7:23 am #15527_genadeGuestYou need to combine the Chinese bonus of extra starting Villagers, but less starting food, with the Lithuanian bonus of extra starting resources.
This way, you will have a 3 Villager lead and can still combine this with an early uptime.
Then perhaps you can add Mongol hunt and Viking free Wheelbarrow + Hand Cart to have a crazy economy combined with a crazy early powerspike.
You should be able to win in the early or midgame.
February 25, 2023 at 7:23 am #15526SirFunkytonThe3rdGuestBulgarians free malitia line upgrade, Celts inf Speed, Burmese attack or japanese attack speed, and then malian pierce armor.
If there was a tech for two handed in castle age like Burgundians have for cavalier Id take that.
February 25, 2023 at 7:23 am #15525Aggravating-Skill-26GuestCAV
Free hand cart/wheel barrow
20% gold discount
Cheap stable units
Cav +20% hp (w/bloodline)
Poles knights discount/Farimba UT + 20% faster stable
(140hp knights in castle age costing 51f 49g & 202hp Paladins that cost only 48f 0g)
ARCHERS
Free Hand cart/Wheel barrow
Mayans cheap Archers
+1 range
Archers fire 18% faster
+1 range/50% faster siege + 20% faster ranges
February 25, 2023 at 7:23 am #15524Hungry_kereruGuest1.Free farm upgrades
2.Forage bonus
3.Cheaper castles
4.More HP on CAV
Wait..
February 25, 2023 at 7:23 am #15523BlockliesGuestI got a few:
(Note: I avoided repetition so that’s why everyone doesn’t have free wheelbarrow+handcart)
OP drush civ (what I think is best civ here)
– Goth discount
– Barracks units +1p armor per age starting in feudal age
– Infantry move 15% faster
– Start with 150 food
UU: Urumi swordsmen (huskarls would be op too buuut, urumi swordsmen are even better+this civ could just use incas tech tree for FU eagles)
UT: Anarchy (for urumis at barracks, either that or husks at barracks) Forced Levy (we have speedy, goldless champs with 8 pierce armor which cost only a bit of food)
OP camel civ:
– Mounted units deal 20/30/40% extra bonus damage starting in feudal age
– Camels attack 20% faster
– Camels, spears and skirms cost 25% less
– +2 vills per age
UT: Zealotry and Farimba
UU: Mameluke
OP cavalry civ:
– Units receive 33% less bonus damage
– Cavalry +20% HP starting in feudal age
– Stable units cost 15/20% less starting in castle age
– Farmers don’t need mills to drop off food
UT: Kamandaran and Chivalry
UU: Cataphract
February 25, 2023 at 7:23 am #15522ProjeffboyGuestI dont think anything beats this:
– Transport Ships have double HP and +5 carry capacity.
– Demolition Ships have +50% HP.
– Hunters have +5 attack against aggressive huntables, and carry +15.
– Enemy herdables can be converted regardless of enemy units next to them.February 25, 2023 at 7:23 am #15521Chirpy69GuestKhmer double scorp shot
Chinese extra scorp attack
Celt faster firing siege
Mongol drill to move fasterFebruary 25, 2023 at 7:23 am #1552095BricksGuestMalians – Extra pierce armor on infantry
Vikings – Extra hp on infantry
Teutons – Extra melee armor on infantry
Goths – cheaper infantry with more siege dmg
…then spam infantry🤣February 25, 2023 at 7:23 am #15519–zuel–GuestChinese – starting vils +3
Mayans – starting vil +1
Lithuanians – additional food
Goths – instant loom.
The dark age villager advantage civ!
February 25, 2023 at 7:23 am #15518Apocalypso-YouTubeGuestBuildings not required to advance through the ages or to unlock other buildings (Khmer)
Advancing to the next age is 15% cheaper (Italians)
Advancing to the next age is 66% faster (Malay)
Receive +100 food and gold when advancing to the next age (Ethiopians)
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Basically, you can reach the requirements for advancing faster, aging up is cheaper, you get there faster, and when you get there, you get extra resources, allowing advancing to be even faster than it would be otherwise.
February 25, 2023 at 7:23 am #15517stickycartGuest• Villagers regenerate 5 HP per minute in Dark, 10 in Feudal, 15 in Castle, 20 in Imperial Age
• Folwark replaces Mill
• Stone Miners generate gold in addition to stone
Hmm
February 25, 2023 at 7:23 am #15516wanderingmonk_aoe2GuestMy experience playing around with SOTL’s civs was that the infantry civ was the strongest.
This was really counterintuitive because the meta is crossbows or cavalry, not infantry.
But infantry can hit sooner than either archers or scouts, and I found that it snowballed really quickly.
I think a core part of most OP civs is also going to be a strong eco bonus to carry the military options.
Free wheelbarrow/handcart is probably number one for this, with honorable mentions for the Chinese start, Celt faster chopping wood, Burgundian early/cheap techs, and the Hindustani villager bonus.
Picking four I’d probably do the Goth infantry discount, the Japanese faster attacking infantry, and the Malian pierce armor, plus free wheelbarrow/handcart.
The pressure would be nearly immediate, it would be difficult to counter, it would never end, and despite spending on aggression you could have a competitive castle age time behind it.
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