Which Four Civ Bonuses Would Create the Most Powerful Civilization?

Viewing 15 posts - 1 through 15 (of 33 total)
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  • #15512

    Which four civilization bonuses would I choose to create the most powerful civilization possible?

    #15537
    rbnbadri
    Guest

    1.

    I
    2.

    R
    3.

    Winner

    ​

    Three is enough.

    #15530
    estDivisionChamps
    Guest

    – Faster Sheep

    – Longer lasting sheep

    – Faster berries

    – wood from berries

    #15531
    Legitimate_Pickle_92
    Guest

    Give those Persian elephantos vietnamese HP and Burmese piece armour and probably give them frank cav hp bonus and teuton monk resistance

    #15532
    crazyyoco
    Guest

    Malay cheaper elephants, berbers cheaper stable units, franks +20% more hp on mounted units, bengalis more resistance to conversions and bonus damage vs elephants.

    Or eco civ

    Slavs faster farming, poles folwark, sicilians double the food from farm upgrades, teutons cheaper farms.

    Can also add chinese teammte for 10% extra food on top.

    #15533
    ventingpurposes
    Guest

    Chinese extra villagers, Hun house bonus, Lithuanian food bonus and something military related.

    Or maybe wood bonus to compensate for no starting wood

    #15534
    Azot-Spike
    Guest

    Mongol Hunt bonus

    Vikings’ free Wheelbarrow/Hand Cart

    Franks +20% HP for Stable units

    Burgundians’ -50% tech cost for Stable

    Persian tech tree

    #15535
    theAlmondcake
    Guest

    1.

    Persians faster TC or Vikings free Wheelbarrow
    2.

    Bohemians Fervor and Sanctity for villagers
    3.

    Incas blacksmith upgrades for villagers
    4.

    Hindustanis cheaper villagers

    Imp UT MUST be Spanish Supremacy
    Castle UT probably Slavs Detinets

    Team Bonus probably Portuguese All techs faster or Chinese farm bonus

    #15536
    Inevitable-Dog-7971
    Guest

    To not go with the SOLT approach having specialized civ, I would go with:

    * Best eco bonus in the game: free wheelbarrow and handcart (vikings)

    * Best archer bonus in the game: +1/+2 foot archer range in caslte/imp (brits)

    * Best cav bonus: cav has 20% hp more from feudal (franks)

    * Best inf: inf cost -20/25/30/35% per age (goths)

    * UU: conqs
    * UU 2: longboat

    * catles age tech: sipahi (turks)
    * imp tech: torsion engines (Ethiopians), drill would be good as well 🙂

    Team bonus: trade units generates 25% more gold

    #15528
    Projeffboy
    Guest

    – faster moving villagers
    – blacksmith techs affect villagers
    – fervor and sanctity affect villagers
    – vils regenerate hp

    UT 1: supremacy
    UT 2: flemish revolution (assuming above techs and bonuses affect them too)

    #15538
    B3stuur
    Guest

    Franks HP for Knights;

    Berbers discount for stable units;

    Teutons armor for stable units;

    Viking eco bonus with free upgrades to feed more knights.

    #15539
    white_equatorial
    Guest

    Can I have free obsidian arrows four times compounded?

    #15540
    SaltyVirginAsshole
    Guest

    Byzantine trash discount, Goth Infantry discount , Mayan archer discount, and Korean wood discount.

    If UT’s are allowed then -25% food cost for military as the Castle UT and Tower Shields for the Imperial UT +2 pierce armor for your spears (that cost 80% less wood and 85% less food in post Imperial age) and Skirmishers (that cost 75% less wood and 80% less food in post Imperial age)

    Might need to give it Turk tech tree to stop the game from fully breaking in post Imperial age.

    Or alternatively, Vietnamese tech tree if we want to fully break the game.

    #15541
    Projeffboy
    Guest

    Build donjon, krepost, feitoria, folwark.

    UT: harbor

    Make the 2nd UT build caravanserai

    #15542
    brambedkar59
    Guest

    Goths: Cheaper infantry

    Japanese: Faster attacking infantry

    Bulgarians: Militia line upgrades are free.

    Burmese: +1 attack each age OR Malians: +1 pierce armor

    Infantry FTW baby <3

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