Which Four Civ Bonuses Would Create the Most Powerful Civilization?
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kokandevatten.
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February 25, 2023 at 7:23 am #15512
Anonymous PlayerMemberWhich four civilization bonuses would I choose to create the most powerful civilization possible?
February 25, 2023 at 7:23 am #15537
rbnbadriGuest1. I
2. R
3. Winner​
Three is enough.
February 25, 2023 at 7:23 am #15530
estDivisionChampsGuest– Faster Sheep
– Longer lasting sheep
– Faster berries
– wood from berries
February 25, 2023 at 7:23 am #15531
Legitimate_Pickle_92GuestGive those Persian elephantos vietnamese HP and Burmese piece armour and probably give them frank cav hp bonus and teuton monk resistance
February 25, 2023 at 7:23 am #15532
crazyyocoGuestMalay cheaper elephants, berbers cheaper stable units, franks +20% more hp on mounted units, bengalis more resistance to conversions and bonus damage vs elephants.
Or eco civ
Slavs faster farming, poles folwark, sicilians double the food from farm upgrades, teutons cheaper farms. Can also add chinese teammte for 10% extra food on top.
February 25, 2023 at 7:23 am #15533
ventingpurposesGuestChinese extra villagers, Hun house bonus, Lithuanian food bonus and something military related. Or maybe wood bonus to compensate for no starting wood
February 25, 2023 at 7:23 am #15534
Azot-SpikeGuestMongol Hunt bonus
Vikings’ free Wheelbarrow/Hand Cart
Franks +20% HP for Stable units
Burgundians’ -50% tech cost for Stable
Persian tech tree
February 25, 2023 at 7:23 am #15535
theAlmondcakeGuest1. Persians faster TC or Vikings free Wheelbarrow
2. Bohemians Fervor and Sanctity for villagers
3. Incas blacksmith upgrades for villagers
4. Hindustanis cheaper villagersImp UT MUST be Spanish Supremacy
Castle UT probably Slavs DetinetsTeam Bonus probably Portuguese All techs faster or Chinese farm bonus
February 25, 2023 at 7:23 am #15536
Inevitable-Dog-7971GuestTo not go with the SOLT approach having specialized civ, I would go with:
* Best eco bonus in the game: free wheelbarrow and handcart (vikings)
* Best archer bonus in the game: +1/+2 foot archer range in caslte/imp (brits)
* Best cav bonus: cav has 20% hp more from feudal (franks)
* Best inf: inf cost -20/25/30/35% per age (goths)
* UU: conqs
* UU 2: longboat* catles age tech: sipahi (turks)
* imp tech: torsion engines (Ethiopians), drill would be good as well 🙂Team bonus: trade units generates 25% more gold
February 25, 2023 at 7:23 am #15528
ProjeffboyGuest– faster moving villagers
– blacksmith techs affect villagers
– fervor and sanctity affect villagers
– vils regenerate hpUT 1: supremacy
UT 2: flemish revolution (assuming above techs and bonuses affect them too)February 25, 2023 at 7:23 am #15538
B3stuurGuestFranks HP for Knights;
Berbers discount for stable units;
Teutons armor for stable units;
Viking eco bonus with free upgrades to feed more knights.
February 25, 2023 at 7:23 am #15539
white_equatorialGuestCan I have free obsidian arrows four times compounded?
February 25, 2023 at 7:23 am #15540
SaltyVirginAssholeGuestByzantine trash discount, Goth Infantry discount , Mayan archer discount, and Korean wood discount.
If UT’s are allowed then -25% food cost for military as the Castle UT and Tower Shields for the Imperial UT +2 pierce armor for your spears (that cost 80% less wood and 85% less food in post Imperial age) and Skirmishers (that cost 75% less wood and 80% less food in post Imperial age)
Might need to give it Turk tech tree to stop the game from fully breaking in post Imperial age.
Or alternatively, Vietnamese tech tree if we want to fully break the game.
February 25, 2023 at 7:23 am #15541
ProjeffboyGuestBuild donjon, krepost, feitoria, folwark. UT: harbor
Make the 2nd UT build caravanserai
February 25, 2023 at 7:23 am #15542
brambedkar59GuestGoths: Cheaper infantry
Japanese: Faster attacking infantry
Bulgarians: Militia line upgrades are free.
Burmese: +1 attack each age OR Malians: +1 pierce armor
Infantry FTW baby <3
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