When Should I Utilize Monks and What Do They Do?

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  • #12332

    I recently purchased the DE version of Halo Wars from GamePass and have had a good time playing it so far.

    It reminds me a lot of the original Halo Wars, which was my favorite.

    I’m still getting the hang of the game, and I’m not sure what the Monastery does or if it’s worth investing in it.

    If anyone has any advice, I’d really appreciate it.

    #12333
    oberon
    Guest

    In addition to what others have said, keep in mind that converting a unit is the best economic value in the game.

    For the cost of 100 gold, your enemy loses the resources they spent on the unit and you gain them.

    Even if you only convert a single knight before the monk dies, that’s still a very good deal.

    #12334
    aightbet
    Guest

    Games that go late relics are a must.

    #12335
    johnmatthewsm
    Guest

    1.

    They’re really good against strong melee units that have no effective counters (e.g.

    elephants).
    2.

    They’re good in general to help sustain your army (although depends on the civ).
    3.

    For some civs they also work really good for rushing.

    #12336
    Real_Stinky_Pederson
    Guest

    They can retrieve relics and bring them back to the monastery (which generates gold), they can convert enemies to your side, and I think they can heal your troops

    #12337
    Andy_the_X
    Guest

    Monks can
    1) Convert enemy units (that means, bring them to your side). (If you research the tech redemption, you can also convert buildings and siege units)
    2) Heal your units (fill their hit points back up)
    3) Collect relics.

    It givrs you a trickle of gold if you bring them to your monestary.

    #12338
    framedfjord
    Guest

    Fun fact about halo wars.

    It was made by the same developer as the original version of age of empires 1 2 and 3.

    #12339
    isadotaname
    Guest

    They’re good vs knights, camels and elephants.

    Any expensive melee unit really.

    They can also do great vs seige weapons if you get redemption.

    They just get super hard to micro in large groups, so don’t build them past mid castle age.

    #12340
    kevley26
    Guest

    Most of the time monks are good in early castle age or whenever you need to get relics.

    Only monks can pick up relics and bring them to your monastery.

    Each relic gives an infinite amount of gold with a rate about equal to one villager without upgrades mining gold.

    In combat, monks can have a big effect by converting enemies to your side.

    The conversion has a long cool down but a decent range which makes it especially good versus enemies like knights or elephants but weak vs archers and scouts.

    Say you and your opponent are going knights, if you have 3 knights and a monk, and your enemy has 4 knights, you will win the fight since the conversion will make it 4 vs 3.

    Needless to say this makes a huge impact early on.

    Since you have to manually click the monks to convert, most of the time they are only really good in combat with small to medium numbers of units.

    Monks also heal units.

    #12341
    lulux8108dpp
    Guest

    Even 1 or 2 for healing is quite good.

    Gotta heal all those expensive gold units

    #12342
    Parrotparser7
    Guest

    Take their knights, take their siege, take their monks, take their camels, take their stables, take their workshops, and take the enemy player.

    #12343
    Exe0n
    Guest

    Monks are at their strongest in the midgame, early to mid castle age.

    Their main purposes being able to convert units, and pick up relics, with healing as something to keep in mind.

    Making a monk, just to pick up a relic pays for itself very quickly, let alone if you pick up multiple relics.

    Conversions are huge, a monk costs 100 gold, if you convert a knight which costs 60f 75g not only are you taking away that unit, you are gaining it.

    That’s a swing of 120f and 150g for a 100g investment, which may still be alive to do it again.

    If you are up against any knight ,camel civ or elephant civ, monks are an easy addition to your army, and get stronger if you are on a closed map, as it’s easier to keep them alive.

    If you aren’t converting, you can heal your units with them, but it should be noted that making monks for the sole purpose of healing isn’t worth it (unless you are byzantines which get faster healing) as more units would matter more.

    Monks do fall off, as the game progresses it becomes easier to field a lot of units making monk micro harder, and less relevant, it’s also easier to lose them.

    In the imperial age some civs do get +3 range with block printing and the ability to convert siege, this is a big counter to some civs that like to go onager and even bombard cannons.

    ​

    Lastly there is a expensive tech, called heresy, which makes your units upon conversion die, rather than switch sides, not everyone gets it, but if someone does, your monks become much more questionable, as they are half as effective as they were.

    ​

    Not every civ gets good monks, as some are missing key upgrades that make them rather questionable to use.

    Other civs get bonuses with monks.

    – Aztecs/Bengalis get tankier monks making it easier to stay alive, which increases the chance to pull off conversions

    – Bohemians get a tech which replaces all monistary gold cost with food costs, incluiding the monks, it’s better on paper as it’s a imperial age tech.

    – Burmese get a discount on all monk techs (by 50%) and can see all relics at the start of the game

    – Byzantines get 2x healing on their monks, which makes them worth it just for that purpose.

    – Lithuanians don’t get big bonuses towards monks, but benifit a lot from picking up relics (+1 attack on their knights and unique unit per relic up to +4)

    – Spanish get a unique tech for faster conversions.

    – Teutons get 2x healing range, and a teambonus for resisting conversions, meaning they are potentially the best civ in a monk vs monk conversion war.

    ​

    There are some other civs like portuguese, and chinese that get discounts as well, and there may be some I’ve missed, but the list above should be the main ones.

    #12344
    Timekiller11
    Guest

    Do redemption and sneak them through the melee to convert enemy military buildings.

    It sounds dumb, it feels like completely a bad idea and cost a ton of gold.

    But, no one expect the spanish inquisition.

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