What Predicted Modifications Will Be Found in the Most Significant Update?

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  • #16334


    The upcoming update looks like it could be really exciting, with the potential to shake up the meta.

    It will be interesting to see how the Franks will fare in the new patch, and what other changes the developers have in store for us.

    #16367
    aipimsky
    Guest

    Just give to me the Phoenicians, Assyrians, Hittites and Sumerians.

    #16358
    KPater
    Guest

    I don’t know, but I’m excited!

    Shake that meta up, I’m so tired of hearing all these absolutes when strategy is discussed.

    #16359
    Kh3ll3ndr0s
    Guest

    I wouldn’t consider it big, not even a patch if it doesn’t come with a nerf to sicilians

    #16360
    Apprehensive_Alps_30
    Guest

    I except no more or less than some Condottiero bonus attack bug fixes 11

    #16361
    BitNinjax
    Guest

    I’m really nervous about it lol.

    The game is in a pretty decent spot at the moment and I’m worried they’re going to make a slew of bad changes.

    #16362
    my-new-password
    Guest

    Lobby system and water rework

    #16363
    chouettepologne
    Guest

    I wish one elephant with realistic switchable/automatic attack modes: distance attack, melee attack, ram attack.

    #16364
    Ocelote_Revolver
    Guest

    Saracen buff.

    Team bonus: Foot archers do +1 extra damage vs standard buildings.

    #16365
    BoringUwuzumaki
    Guest

    The blood on La Hire’s sword is 1% drier; no other changes

    #16366
    Acceptable_Put1739
    Guest

    Fix the custom color mods not working since September.

    #16356
    Parrotparser7
    Guest

    * Siege tower buff
    * Ram buff (dies to archers for some reason)
    * Rattan/imp skirm buff
    * Korean rework
    * Britons nerf
    * Franks nerf
    * Spanish mini-rework (Set Nomad free!)
    * Bengalis rework
    * Hindustanis nerf
    * Return of Madrasah
    * Battle Elephant buff
    * Petard buff (?)
    * Castle nerf
    * Early castle age knight nerf (need a tech to access the starting 2 melee armor)
    * Archer frame delay nerf
    * Paladin nerf
    * Gbeto buff
    * Slav renaming + 5% farming bonus returned
    * Treadmill crane discount
    * Heavy Scorpion discount
    * Deer on the minimap gaining a unique color.
    * Arabia queue

    I see many ways this could go.

    #16368
    liondrius
    Guest

    What I want:
    Rome!

    Nerf the Franks

    What I hope:
    Water mechanics reworks
    Changes to boring or weak unique techs or civs bonuses (villagers damage to wolves ftw)

    What I fear:
    Simplified/automatized game mechanics (cause consol/newies)
    Bugs

    #16369
    Paro-Clomas
    Guest

    triple siege tower speed

    give monks gunpowder weapons

    Wood camps can train trash units in imperial age

    Vils can run trough forests in imperial age

    double knight lline armor

    double infantry line armor

    double archer line speed

    give skirmisher a stronger melee attack

    Castles can make siege unit in imperial age

    every 50 houses it gives a speed bonus to all troops reaching a maximum of 500 houses, regardles of popcap

    each town center provides an attack bonus to vils.

    It’s small but it has no limit.

    ​

    I will not be taking any questions

    #16370
    thedboy
    Guest

    I hope it’s teasing some kind of new content, like new maps or more co-op campaigns.

    But maybe just a giant balance patch.

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