Honestly any ~~nerf~~ buff to Sicilians would be welcome.
If we assume +100 stone upon age up, it would be such a small buff that it would not do anything useful for the civ but it would be better than nothing
What I would like to see is more utility being given to serjeants.
Because First Crusade exists in it’s current form, I would not advocate any buffs in stats as that would require to readjust the effect/cost of the Crusade tech.
Instead, I would propose any combination (or all!) of these:
– Allow serjeants to repair donjons / castles / siege equipment
– Serjeants who garrison in rams increase it’s damage by double the usual amount
– Serjeants can garrison in Mangonels/scorpions increasing their attack.
While this may seem OP, this only really works with small numbers since with a mass of siege/serjeants, garrisoning and ungarrisoning them and all the micro would not be worth it
– Serjeants garrisoned in donjons increase number of arrows fired like villagers
– Serjeants get passively heal an X hp/ min when within Y tiles of Donjon (effects does not stack)
– each Donjon built adds +5 extra pop space that can only be used by Serjeants up to some limit (+20 Pop)?
– Serjeants gain +6 (+8 for Elite) bonus vs buildings (this could be smaller in Feudal).
– Serjeants passively recuperate their cost in gold at a small rate (say 2g/min?).
This way the cost is large up front, but you slowly get the gold back over time.