What Caused a Wooden Item to Disrupt Portugal?

Viewing 12 posts - 16 through 27 (of 27 total)
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  • #13756
    Haslor
    Guest

    I don’t play a lot of arena but a couple of days ago I had a really easy time stopping them with 2 tc 2 monasteries with bohemians(1.8k elo).

    I had more organ guns than him at multiple times in the game xd.

    Soo if you can pull off a monk defence, I suggest trying that as long as your civ has redemption.

    #13755
    WastelandMedic93
    Guest

    Just ban arena it’s literal trash.

    #13754
    Parrotparser7
    Guest

    Gee, I wonder why giving an early eco bonus to the “Late game infinite eco win condition” civ caused them to become a meta-defining threat.

    That said, Arena players are clowns.

    #13753
    LuvDaBiebz
    Guest

    You spaghetti drop the Portuguese player

    #13752
    niyupower
    Guest

    Two things,

    1)it’s an additional bonus as nothing was nerfed.

    2)Many pros showed how to do the build and then the castle drop properly.

    #13751
    Blocklies
    Guest

    It’s mainly because they already had a good castle drop so giving them better early eco was what gave them such a high win rate, also they literally have no bad age, cheaper knights/crossbows, good eco during dark+feudal age and infinite resources in imp.

    #13750
    Scoo_By
    Guest

    It’s not just castle drop organs, if you play meta, they are incredibly smooth. 6-8 scouts, even 10 then you can still click up at 17-18 mins, that with the horrible inefficiencies us 1.3k plaeyrs have in builds.

    Edit: Just tried this on Hill Fort.

    Random, don’t diss me pls; 50 vils, 6 stone, 6 food, rest gold/wood.

    Army high was some 25~ organs.

    Goths don’t have any answer to it.

    #13749
    PoX_Wargame
    Guest

    Shouldn’t monks be a good counter?

    #13748
    total_score2
    Guest

    There’s no counter?

    Pick the even stronger arena civ, i.e.

    the Turks!

    #13747
    Exe0n
    Guest

    The whole point of the bonus is allowing a 21-22 pop castle drop, meaning you will always be the first to get a castle and you dictate the pace of the game.

    They’ve always had strong bonuses, you can do a single TC push and back it up with feitorias in imp, while not as strong as regular eco, if you can suddenly get a 20-40 vil boost in imp you can match the eco or even surpass the eco of whoever you are pressuring.

    I do believe they need a slight nerf, but I also believe the tactic has counters (though some civs do not have an answer)

    Perhaps no longer needing redemption to convert organ guns would make it a lot easier.

    #13746
    Pantherist
    Guest

    Yeah as others pointed out, it was supposed to be a civ with decent mid-game and pretty good late-game, provided you can get to it.

    The problem was that people had trouble getting to it.

    But now their early game eco bonus catapults them to Castle Age if you can boom freely, and have cheaper knights.

    And even for going Feudal, since you need fewer vils on wood.

    Also cheaper archers (civ bonus) and faster techs (team bonus).

    This civ is bonkers atm and has everything, and makes me think of civs like Dravidians that don’t have enough.

    #13745
    adquen
    Guest

    Portoguese always (or at least in recent times) were “surprisingly bad for their bonuses”, because on paper they looked amazing.

    In reality that didn’t matter because you started on the backfoot, but with the wood change that’s no longer the case and you can utilize all the things the civ has going for them.

    And low level Arena is all about castle drops and UU spam.

    Porto are now the best in that, so people pick them, but if they are nerfed again, then people will do the same with Turks …

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