Ways to Enhance the Enjoyment of Closed Map Games

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  • #25054

    I only play team games with the same teammate and we like to watch and learn from our replays.

    However, I find closed maps to be uninteresting and pointless since opponents can just wall up, leading to no exciting or challenging moments.

    Our win rates on these maps are only about 20%, as our opponents have practiced their build orders to perfection, resulting in an unbeatable economy.

    I wish it were possible to ban closed maps altogether, but that’s not always an option.

    How can we make these games more enjoyable?

    The low win rates are frustrating and affect our rating, making open map games easier and less enjoyable.

    #25055
    raids_made_easy
    Guest

    I mean you could always practice booming.

    It doesn’t take 1000 practice rounds to get decently comfortable with it, and being good at booming in a vacuum also makes it a lot easier to improve at booming in the background while fighting on more open maps.

    #25056
    zycron69
    Guest

    Depends on which closed map you are talking about.

    Aggression in arena will mean flank goes castle drop seige or monk seige, while in BF flank wlcan go aggressive with towers in feudal or monk seige, or castle drop fast imp.

    It depends on the map gen as well to decide on which aggressive strategy to use or to just boom.

    #25057
    Kim_Jong-seo
    Guest

    I feel this, booming is my biggest weakness and as Korean thats kind of a big deal.

    Real answer: recruit me and let’s 3v3?

    You guys sound cool.

    I’m >800 elo jk not jk 11.

    #25058
    sumforbull
    Guest

    Me and my friends strat is for one to build feudal army while the other tries to fast castle and drop a siege workshop.

    If not that then we both fast castle into four tc boom.

    #25059
    Brie0101
    Guest

    On arena you can tower rush (Teutons are pretty dope for this) but usually one person still needs to go FC.

    The tower rusher can’t usually kill but as long as you open the opponent, the other player can full out kill with a couple of kts or UU.

    Then the question is can you kill fast enough or make just enough army to not get fully steamrolled 1v2 by the fully boomed surviving player.

    If you both go Feudal though that’s usually the recipe for disaster because it is too easy to rewall and defend 2v1 vs just MAA/scts and arch on arena.

    On BF, that’s where things can get really spicy though.

    The key is to use 1 or 2 of your starting vils and send them for either a forward wall or a sneak.

    Early aggro can have huge potential in BF.

    Viper and Memb have a ton of YouTube content on this and a lot of the top streamers are playing mainly BF right now for Rage Forest so a lot you can pick up from there.

    Long story short, learning how to boom is chill but there is still plenty of opportunity to make things chaotic on closed maps.

    It’s usually pretty all in but in my experience it’s a fun way to shake things up and just try things.

    #25060
    Show_No_Mercy98
    Guest

    For Arena one of you can learn a Turkish Fast Imp into BBC and hand cannons build order, while the other can go something like Khmer 2 Tc, 2-3 stable knights.

    Even if your timings are off by a minute or two, you will still probably completely kill one of the booming opponents and then switch to a 2v1 that usually ends quickly in your favour.

    With this strategy we are beating up to 200 Elo higher rated players.

    Key is – don’t lose the bombard cannons, preferably don’t waste too many knights.

    #25061
    JuiciestCorn
    Guest

    I had a guy do cuman 2 tc boom into rams+knight that was crazy effective against 1.2k elo players on BF.

    Also if you ban arena and bf before queue you can eliminate any chance of closed map shenanigans.

    #25062
    Beneficial-Salt-8273
    Guest

    Boomy maps have more build orders than let say arabia… i mean, you will have to learn more build orders than just scouts and archers.

    Otherwise experienced player will wipe the floor with you…

    #25063
    Upbeat_War_1941
    Guest

    I find that quite the opposite.

    in close map, if u aggressive enough, u can force other to drop build order and react.

    Imagine vill fight to just have 3 tile more foward wall or sneak and create havoc.

    Arena clown push also do that.

    Even michi, could even go super aggresive khmer cut pair with knight rush and fast imp bbc.

    If u watch rage forest, the most interesting thing happen in first 15min.

    In contrary, in open map arabia, all i see is scout archer into knight xbow 100% of the time.

    Even most of pro tg arabia, i can skip the first 9min knowing it prob 80% the same

    #25064
    ParadoxTrip
    Guest

    On Arena you can Onager your way through the treeline and just bumrush an army of light Cav through to their eco, bonus points for having multiple gates and castles along the path between bases

    #25065
    cbus20122
    Guest

    A little slow to respond, but as others have mentioned, you need to learn to boom.

    It will help you on open maps as well learning the importance of a good ECO.

    I think you’re making a bigger deal about build orders than you should.

    If you want to play this game, there are a few basic build orders that can be applied and then adjusted based on the scenario at hand for almost all civs.

    You are probably already using a feudal age rush build order to a certain degree, and fast castle build orders are only a little bit different.

    Basically, you’re just delaying the up time for feudal age so that you can spend very little time in feudal age once you’re there.

    Thing is, there are different shades of booming.

    In most closed maps, a lot of the aggression isn’t designed to be all in, but rather to gain a leg up in the boom wars.

    Basically, you can push your aggression (forward castles in arena or over walled choke points in BF) that force your opponent to have to defend or delay their own boom.

    In my opinion, too many people who go aggressive in these maps go for all-in strategies, when they can alternatively use their aggression to simply gain a big advantage, all while still maintaining a good eco boom in the background.

    This in my opinion tends to be less fragile and risky.

    One of the most successful strategies I play on BF is to get a good choke point wall early on (which means send vills early), then fast castle with a castle drop into good ranged units.

    The best are probably conquistadors for this, but there are other good units as well.

    Once you’re through the opp’s walls (shoot down with castle or use petards), you can be extremely disruptive to your opponent’s villagers all while doing a 4 TC boom in the background.

    That requires a lot of micro and switching back and forth, but it’s perfectly viable, and typically will set your opponents back significantly.

    I can often still hit a 32 minute imperial age with paladins not long after this all while delaying my opp’s boom and up time.

    This also will often force the pocket player to have to delay their boom as well.

    So I guess to summarize, closed maps favor strategies that can give you advantages in imperial age.

    In some instances, that means doing a straight boom.

    Other instances, that may mean doing some efficient disruption or aggression to slow your opponent down and force them to react.

    Other times, you may need to play defense, which if done right can give you a big leg up.

    #25066
    TactX22
    Guest

    Usually there are only 2 closed maps though.

    On semi closed maps like arena for example you can tower rush or castle drop to make it more interesting.

    #25067
    DurDaubs
    Guest

    Closed maps are fun.

    You’re just thinking about it backwards.

    Whoever DOESN’T get to wall up is toast.

    So, don’t let them wall up.

    If they do, tear it down.

    It’s not hard.

    If they want to wall behind that one, build a tower or, LET THEM.

    Then, rinse and repeat.

    First to Castle for rams gets the advantage, or do they?

    Fact is, if it’s boring, you’re allowing it to be.

    It should be a sprint because once you’re both behind walls, it’s going to be a long game.

    #25068
    CAPSLOCK1127
    Guest

    I have you tried uninstalling

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