Unusual Contested Situation

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  • #6324

    I believe that the standard random map games tend to be based on Conquest as the victory setting.

    However, I think that Wonder and Relic victories are more interesting as they provide a different challenge and give players who may not be strong in aggression a chance to win through defense.

    Unfortunately, it seems that these options are not as popular anymore.

    Would it be possible to create a game mode where Conquest is disabled and the only victory options are Wonder and Relic?

    This could be a team game where players are allied with each other, but the other team is neutral instead of being an enemy.

    This way, players would not be able to attack the economy, but they could still attack the military units and buildings of the neutral team to prevent them from winning.

    I am not sure if such a game mode exists, but it would be interesting to know if others would be interested in trying it out.

    #6325
    AOEPostImpMilitia
    Guest

    Interesting idea.

    Just wait till I mill wall in your base though 11

    #6326
    Toom003
    Guest

    Quickplay has standard win setting.

    I have seen maybe a relic win every 100 games.

    Wonder never happens.

    #6327
    Beneficial_Blood7405
    Guest

    My friend and I host CtR (Capture the Relic) lobbies sometimes.

    That gametype has a lot of what you are describing.

    First person to garrison the one relic instantly wins, no countdown.

    So it’s fast paced and there is fighting but rarely eco raiding.

    Lots of official maps for that game type.

    Keep your eyes open for CtR in the lobby browser or host one yourself to give it a shot

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