Tips Needed for Managing 1100 ELO Swings

Viewing 9 posts - 1 through 9 (of 9 total)
  • Author
    Posts
  • #17849

    Hello everyone, I am new to this community and started playing about three months ago.

    I have played around 450 ranked 1v1 games and initially started with a 600 ELO ranking.

    However, with the help of watching professionals, such as t90, I have managed to climb up to 1100 ELO.

    Unfortunately, I am stuck at this level and find myself winning one game but losing the next or losing a few games in a row.

    When it comes to my preferred gameplay, I tend to go for Cavalry civilizations with good scout cavalry such as Magyar and Mongols, sometimes I may play with the ‘knights go burrrr’ civilizations too.

    I generally start with an open scout rush, usually reach feudal first around 9 minutes, and then send my scouts out to do some damage to my opponent’s village.

    Once I have caused enough pressure and have four or five scouts left, I focus on my Castle Age timing and try to boom my economy.

    I then train either knights or camels, depending on my opponent and raid their village.

    This strategy usually results in my opponent resigning.

    If not, I add more Town Centers and create counter units to defend myself while I try to get to the Imperial Age and push for a victory using trebs.

    Unfortunately, MAA rushes and good archer rushes can be tough for me to defend against.

    I try to fill up most of my walls to defend myself, but I struggle to play effectively with archer civilizations.

    My actions per minute are high, but I often forget about my archers for a second, and they get hit by an unexpected attack, causing me frustration.

    I would appreciate any tips on defending against these rushes and improving my archer game.

    #17850
    SSJSaeda
    Guest

    One thing I often suggest:

    Find yourself someone to play with on the regular, ideally around the same level as you.

    Help each other analyze your plays, be honest with the critisism, and try different strats against each other.

    Ideally, you’d both push yourself to get better.

    I sadly don’t play enough for things to stick, but during a week’s vacation last year, me and my training partner played a lot, and by the end of it, we probably both increased our level by 100-200 ELO.

    In my case, it didn’t stick because I got lazy, but that’s entirely on me 11

    #17851
    9Divines
    Guest

    That’s good strategy you might need to improve its execution tho , look at recordings see if you float resources at some point, see if you idle your, look at lumbercamp placement, walling, maybe clean up your build order

    #17852
    kokandevatten
    Guest

    If you struggle vs men at arms, tip is to either just go archer opening if you scout rush or you can small wall and try to harass vills and snipe reinforcements and add a range and clear men at arms with an archer or 2.

    #17853
    trashyman2004
    Guest
    #17854
    WillyMacShow
    Guest

    Download capture age, the free version will show your idle tc time.

    If you’re 1100 the best way to go up is fix your idle tc time and make sure your builds are straight.

    That will get you to 1250-1350ish

    #17855
    N3US
    Guest

    Have you thought of trying M@A and Archer rushes to see how they are played from the other perspective?

    You can take note of what you struggle with, notice how people beat you, and then apply those to your own play against M@A and Archers.

    However, like another commenter said, at 1100 the best thing you can do is work on your idle TC and production time.

    #17856
    lordrubbish
    Guest

    Maa you just need to scout and defend.

    Worst thing is having them show up unannounced.

    If you know they’re coming, much less damage to be done.

    Straight range is the best counter but you can also just let greed reign go stable and small wall your res.

    Scouts + vills can fight them but watch out for the forward spear.

    Even if you take some damage it’s fine because maa archers (especially with a fast fletching follow up) is a big up front investment.

    Whatever your opening, you should quickly be planning a transition, so e.g.

    scouts—>range, second stable, walls and castle age (an option but risky on many maps), range into stable or second range.

    Dealing with feudal pressure is a big part of gaining elo if you play open maps, so having your counters, timings, transitions being more automatic and requiring less thought will help.

    If you limit your idle tc time and improve nothing else you will also get significantly better, so optimize hotkeys control groups etc.

    Hope some of that helps, I am maybe a couple hundred points above but also not that great at the game.

    Glhf!

    #17857
    Torkon
    Guest

    A big part of knowing how to deal with archers is just figuring out how much you need to invest into dealing with them.

    If your opponent is applying significant archer pressure, you almost certainly need a range and skirms.

    Then you can hopefully take a fight and thin them out before castle age.

    That often allows you to avoid having to commit to elite skirm early.

    If they’re threatening something you can’t afford to lose, like a forward gold or a crucial lumber camp, you often need to tower ASAP.

    If you already have scouts out, it may not be worth throwing them away against archers.

    Better to try to counterattack your opponent or snipe reinforcements on their way.

    This could help buy you time to get your range up and queue a few skirms.

    Another thing to keep in mind is that if your opponent did a m@a rush before this, and they’re still alive, you’ll likely need a couple archers as well, not just skirms.

    If your opponent starts to mix in skirms, that’ll allow you to add a couple scouts and gain an upper hand.

Viewing 9 posts - 1 through 9 (of 9 total)
  • You must be logged in to reply to this topic.
Back to top button
ajax-loader