Thoughts and Opinions on Age of Empires II’s Console Port After Three Hours or More

Viewing 14 posts - 16 through 29 (of 29 total)
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  • #10278
    Guazzora
    Guest

    Anyone else getting no sound?

    Do I need to reinstall?

    #10276
    herbertholmes
    Guest

    The accessibility voice won’t stop talking, and I can’t figure out how to turn it off.

    Do I have to suffer the tutorial before I can disable it?

    #10275
    Executioneer
    Guest

    A diff level *under* standard?

    Jeez, standard diff is pushover enough already.

    I’d love to see a diff level above hard.

    #10274
    trineroks
    Guest

    My only few gripes are:

    * I wish minimap panning was instantaneous.

    As it stands when you hold down right bumper there’s like a half second delay before you can move the camera around the minimap.
    * I wish there was a way to use the Dpad default for unit group hotkeys and hide the select idle villager/army/town hall/etc Dpad functionality behind left bumper.

    I use hotkeys very often and it helps to have instant access (although the current implementation is more than fine, just a minor inconvenience).
    * It doesn’t seem like you can chain attack-move commands?

    After chaining 2 attack moves it just stops working for some reason.
    * There seems to be a slight lag when queueing units from buildings.

    I’ll open up the town hall, tap A a few times over villager but not see the number increase.

    When I reselect it I do see that it’s been queued up.

    Other than that this has been an extremely solid port.

    Probably the best classic RTS port for console.

    I remember I owned Red Alert 3 on my PS3 and it always bothered me how it had a 50 unit population cap.

    #10273
    Necrospire
    Guest

    On Xbox you get a free mod on a time limit that you can not download.

    Three mods to choose from in game, the link given in the news takes you to a site with more mods on that you can’t download.

    #10272
    HavocGamer49
    Guest

    it feels good but archer micro is kinda slow

    #10271
    Slythecoop49
    Guest

    So is there a way to increase the reticle speed once you unlock it from the camera?

    Upping the pan speed only speeds up the camera when the reticle hits the boarders, not the reticle speed itself.

    #10270
    AntiComanche
    Guest

    Has anyone figured out how to enable/show score of all players in the match anywhere in the UI?

    #10269
    giulianosse
    Guest

    Wow, color me very impressed.

    Once you get used to the control scheme, it flows pretty nicely.

    Even some advanced features like queueing movement for the scouts using the minimap can be done with just a few clicks and even nicromanaging is possible (control groups and one-click formation change to dodge mangonel shots).

    I’m not particularly interested in automation, but it can all be turned on/off with a button press.

    Some QoL changes to streamline console play such as find buildings and auto-assign vills based on proximity or resource is a very welcome addition.

    I highly suggest console players to get used to the normal interface and then change it to advanced to truly master the game.

    It’s pretty smooth.

    I dare to say it’s the best console RTS I’ve ever played (even better than Halo Wars).

    #10268
    ssfts
    Guest

    I love the effort that the developers are putting into this game.

    #10267
    djtrace1994
    Guest

    Key points for me:

    The controls are very intuitive.

    As good in quality as any of the Paradox ports (Stellaris, CK3)

    Automation is great, and doesn’t get rid of too much of the management.

    Like you said, the preset system is very cool.

    I really enjoyed the first mission, it flows nicely and lets you have the option of building up a little settlement before attacking the English city.

    Great opportunity to explore the game mechanics without having to worry about objectives or a time limit.

    As you pointed out, there is no scenario editor.

    I hope this will be implemented at a later date.

    My suspicion is that the control system changes and lack of a reliable map-sharing system on xbox rendered the editor incompatible, but it is definitely a loss that is felt, at least for me.

    All in all, I’d say it’s 9/10 port.

    #10266
    Vixark
    Guest

    Thanks for your review.

    With this “manually give out priorities”, do you mean that you can set a custom porcentage/area for each resource?

    Does it show the % value in each one?

    #10265
    Rastamuff
    Guest

    Biggest surprise for me was voice chat in team games.

    This is the first time i’ve actually really talked with someone in an aoe game.

    Felt weird.

    Can’t wait to hear the flaming in the future.

    Super exciting 😀

    #10264
    Cultural_Parfait7866
    Guest

    It works surprisingly well.

    I’m not a huge fan of the auto features in the couple of games I tried with controller but I can understand why it’s there.

    One thing I did notice after playing it on PC for so long is that it has even more pathing issues it seems especially with military units and it is a little more difficult to sometimes select exactly what you want even with mouse and keyboard.

    Overall though after spending the day with it I have to say this might be the best RTS to console effort I’ve seen yet.

    It’s a long shot better than my days of Warcraft 2 and Red Alert on PS1 or StarCraft on N64…some of my friends didn’t have the luxury of a PC back then tho.

    Edit: I’ve been playing it on Series S and performance in late game has been rock solid.

Viewing 14 posts - 16 through 29 (of 29 total)
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