The Most Powerful Elite Groups

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  • #15285
    NotAnotherEmpire
    Guest

    Which ones that can be strongest and which ones best support a castle drop are two different things.

    Offensive castle drop is an all-in strategy.

    Ignoring other buildings (you have villagers there, they should turn around and build them) one would want troops that trained very fast and can damage enemy siege.

    Example: Franks.

    Their unique unit is cheap and has ranged melee attack.

    Ram?

    Ungarrison and splat it.

    Very hard to protect ram against that.

    #15296
    lp_kalubec
    Guest

    I don’t think you should pick a civ for a castle drop based on what their unique castle unit is.

    I think you assumed that you’ll rush the enemy with units produced with the castle you’ve just dropped.

    That’s also fine, but you might just build another military building right behind the castle.

    After the castle is built you’re safe.

    So I would rather ask a question differently “what civ is the best for fast-castle”.

    #15295
    cannon143
    Guest

    People keep saying conquistadors but they can be shut down with skirmishers.

    The most annoying unique unit by far is organ guns (Portuguese).

    They out range town centers, wreck infantry, and are fairly hard to kill.

    The only way to stop them is to prevent the castle going up entirely.

    #15294
    ventingpurposes
    Guest

    Most UU are pretty good.

    I think Viper made a tierlist few weeks ago.

    Just remember that UU can still be countered, and many good ones are good as counter units to enemy strategy (like Ghulams)

    For castle drop, I’d consider things like Conquistador a, War Wagons, Organ Guns or Janissaries, but Poles have cheap and tanky UU that can be used to destroy production buildings fast, so it’s an option too

    #15293
    Wololowooloo
    Guest

    On closed maps FC and castle drop can work well.

    On open maps FC is not a good strategy.

    Because this can get denied by any feudal army.

    On higher elo you will also need some feudal spears or scouts when castle dropping closed maps.

    I don’t like castle dropping because I think it is lame.

    you either deny it and they resign or they get it up and you have a hard time equalising, but when you do they also resign very soon.

    You can try castle dropping in 2v2, if this is fun for you.

    #15292
    DukeCanada
    Guest

    It completely depends on what you’re up against, but Mangudai, Mamelukes, Camel Archers are really powerful.

    #15291
    Koala_eiO
    Guest

    Mamelukes.

    #15290
    Majorman_86
    Guest

    Housekarls go brrrr.

    #15289
    DjUniique
    Guest

    For console i would say something easy to use, like….

    Rattan Archer, you don’t need to worry about arrows, fast, easy to use, good raiding unit and anti Archer as well, try em out

    Longbow, you can just park them on a hill and they’ll take care of rest, easy to use

    The strongest infantry is urumi swordsmen with wootz, kills every melee units (except elephants)

    #15288
    Blocklies
    Guest

    Spanish, Porto, Turks, koreans all have powerful and annoying unique units, boyars and coustilliers also work as basically being knights.

    #15287
    DidierChow
    Guest

    I think Turks .

    If you make trash units + FU uu you can kill any imperial unit , even pala.

    #15286
    adquen
    Guest

    Everything that works well without much upgrades.

    Melee units tend to need armor upgrades to be able to engage, archer-type units are balanced around the fact you can get blacksmith upgrades to increase their range and damage (plus Thumb Ring and Ballistics to increase their accuracy).

    Therefore gunpowder units are usually best for this – Janissaries, Organ Guns and Conquistadors.

    Plus Arambai, which are technically not gunpowder units, but function very similar.

    There are a few archer type units that also work well due to to already good enough base stats – War Wagons and (this might be my biased opinion) Camel Archers.

    And while Plumed Archers *do* need upgrades, the Mayan economy is so strong, that you can usually afford Fletching+Bodkin even in tight fast castle builds.

    #15274

    I’m a beginner when it comes to playing Xbox.

    I recently watched some videos about the 28+2 castle drop and was interested in which civilizations would be best suited to utilize this strategy?

    I currently play as Lithuania and their Elite Leitis are very powerful, but I’m wondering if there are any other civilizations that have even better units?

    As a bonus, would this strategy be effective in a 2v2 ranked match?

    Thank you.

    #15284
    KombatDisko
    Guest

    Nearly anything that costs wood and gold.

    Mangudai, camel archers, plumes, rattans, organs.

    Food and gold is more difficult because food is such a hard resource to get, but Conqs and Jannies are still very good

    #15283
    Haslor
    Guest

    If you are playing on a controller, avoid the ones that need a lot of micro(like conquistadors for example).

    Organ guns (porto) or janissaries (turk) should still be quite strong though.

    If you want a melee unit, I recommend the coustillier (burgundians)

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