The scenario involves a 1v1 Arabia match where the opponent chooses to play with Cumans. During the Feudal Age, you launch a raid attack, but the opponent is quick to build a market and establish a 2nd Town Center on wood and stone. Eventually, they also build a defensive castle, and their knights push you back, followed by another castle. The game turns into an Imperial Age trebuchet war, with the enemy investing a lot to defend their trebs and castles. They destroy your castle(s), walls, and siege at the cost of their military. However, their castles are still up next to critical resources like gold and stone, and your options are limited. Hence, you consider strategies like researching Chemistry for Bombard Cannons (if your civ allows), deploying Capped/Siege Ram with Pikes/Halbs, or expanding outward to new woodlines for lategame trash unit spam.
I struggle with this, too. I try to take them down with a bunch of rams but that only forces me to fight under a castle to defend them and I invariably lose.
If you still have eco lead you could maybe still win, but its gonna be hard. Expand and raid is key. Getting up new castles and slow push is probably best bet
>Ignore the castles and expand outwards to more woodlines for lategame trash unit spam?
Most of the time the player is already defeated, they just don’t know it. And many times the opponent will resign out of boredom/unwillingness to devolve into that. You also aren’t learning much in a trash war, as opposed to just accepting the defeat and trying again.
>Capped/Siege Ram loaded with Pikes/Halbs?
Another great thing about aoe4 is that Rams don’t have to follow the retarded interfering formation and manoeuvre like sick hippos. I really wish aoe2 would just let rams move in a broken formation. Making this option so much more viable purely due to QOL.