Taking Down Castles Without Trebuchets

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  • #19798


    The scenario involves a 1v1 Arabia match where the opponent chooses to play with Cumans.

    During the Feudal Age, you launch a raid attack, but the opponent is quick to build a market and establish a 2nd Town Center on wood and stone.

    Eventually, they also build a defensive castle, and their knights push you back, followed by another castle.

    The game turns into an Imperial Age trebuchet war, with the enemy investing a lot to defend their trebs and castles.

    They destroy your castle(s), walls, and siege at the cost of their military.

    However, their castles are still up next to critical resources like gold and stone, and your options are limited.

    Hence, you consider strategies like researching Chemistry for Bombard Cannons (if your civ allows), deploying Capped/Siege Ram with Pikes/Halbs, or expanding outward to new woodlines for lategame trash unit spam.

    #19800
    total_score2
    Guest

    Resign.

    You have no res, they have castles on the res and they have trebs.

    Resign.

    #19801
    TheConqueror753
    Guest

    You could try and hit their eco if possible with Hussar raids, which creates a good distraction.

    #19802
    ErikTwice
    Guest

    I struggle with this, too.

    I try to take them down with a bunch of rams but that only forces me to fight under a castle to defend them and I invariably lose.

    #19803
    agestam
    Guest

    If you still have eco lead you could maybe still win, but its gonna be hard.

    Expand and raid is key.

    Getting up new castles and slow push is probably best bet

    #19804
    Parrotparser7
    Guest

    Beat them to castle, then castle drop on as many TCs as you can.

    #19805
    Nieshtze
    Guest

    If you have decent infantry, around 20 champions can take out a castle.

    #19806
    Loxodontox
    Guest

    Use those rams!!!

    Give them cavalry and archer support to take out melee units attacking

    #19807
    PhantasticFor
    Guest

    >Ignore the castles and expand outwards to more woodlines for lategame trash unit spam?

    Most of the time the player is already defeated, they just don’t know it.

    And many times the opponent will resign out of boredom/unwillingness to devolve into that.

    You also aren’t learning much in a trash war, as opposed to just accepting the defeat and trying again.

    >Capped/Siege Ram loaded with Pikes/Halbs?

    Another great thing about aoe4 is that Rams don’t have to follow the retarded interfering formation and manoeuvre like sick hippos.

    I really wish aoe2 would just let rams move in a broken formation.

    Making this option so much more viable purely due to QOL.

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