I had an idea that Shotel Warriors could have the ability of an ambush.
This would allow them to reduce the visibility of enemy units and buildings by 40%.
Unlike Age of Empires 3 and 4’s Stealth Mode, this would not require the use of an action button, penalty or cooldown to be used again; it would be a permanent feature.
For instance, an arbalester with all damage upgrades has a Line of Sight (LOS) of 10 and a range of 8.
With the ambush ability, the Shotel would be visible at a distance of only 6 tiles, meaning they could be attacked at a range of 6 or less.
This would give the Shotel an advantage in terms of performance against ranged units and also in initiating attacks on enemies.
Additionally, due to their fast speed, they could more easily micromanage and take advantage of the ambush ability.
I initially had this idea in mind for the Woad Raider, but was inspired by the Musofadi from Age of Empires 4, as they have similar characteristics such as movement speed and stats.
What do you think of this skill?
Is it a good idea or unnecessary?
Are there any changes you would make?