Suggestion for Swordfighting Series

Viewing 3 posts - 16 through 18 (of 18 total)
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  • #6823
    Denikin_Tsar
    Guest

    I have advocated for a buff to militia line multiple times and the consensus from the reddit community is that there should be no buff because essentially they fit a certain role.

    I find it amusing/sad that even civs that get strong bonuses to their militia line (Japanese, Burmese, Viking, Malian) STILL do not use them.

    And all 4 of the above civs get these bonuses for free.

    Imagine if there was a civ that got the same bonuses as the above for their knight line…

    they would be OP.

    Similar bonuses to exist for knights, but they either have to research an expensive tech at a castle (bulgarians), collect relics (Lithuanians) or get an hp bonus but don’t get bloodlines which basically is equivalent to just free bloodlines in castle age (Franks)

    And the Malian bonus of +2 pierce armor would of course be way too OP and it exists only as a researchable tech for the Sicilians in Imp where malian militia get +3 PA.

    Consider also that Japanese militia get 33% attack speed and are STILL NOT USED while a 25% attack rate for camels for Hindustanis was deemed too oppressive and lowered to 20%.

    I really wonder how much further would the militia line bonuses have to go before the militia lines is at least as good as xbow/knight/camel/cav archer in castle age?

    +50% attack rate? + 2 attack per age? +1 PA starting in Dark Age?, +50% hp bonus?

    #6822
    medievalrevival
    Guest

    I’m for any buff to longswords or the militia line.

    #6821
    Igor369
    Guest

    First of all swordsmen being trashkillers is a myth, they just BARELY win against hussars meaning that at bottomed out prices you are better off just spamming hussars instead of selling wood and food for swordsmen.

    Also I am pretty sure with micro a ball of skirmishers in a 200 pop game can handle swordsmen bought with bottomed out market gold.

    Oh and it only applies to 1 v 1 games because teamgames have uninteractive trade meaning that trash wars never happen in team games.

    The main issue with swordsmen is that they hard lose to knights, archers and siege, the counter triangle seen between trash units is completely missing when it comes to generic gold units.

    Swordsmen only really seem to be a counter to pikes, eagles and some UU like huskarls although noone sane will make swordsmen just to deal enemy pikes.

    Outside of that they are only used in siege tower cheese or by yolo swordsmen civs like Goths.

    Swordsmen are technically good at razing buildings but when you are already inside enemy base with 50 knights do you really need those extra damages against structures?

    Swordsmen also are great example of a unit/structure that suffered greatly when players started playing on 200 pop instead of 75-125.

    At 200 pop you get more resources and more units, your army is bigger and harder to micro.

    Guess what punishes big clumps of units?

    Siege weapons.

    Spread formation might have worked decently when both armies did not exceed 40 units, but picture 90 swordsmen using spread formation against enemy mangos…

    yeah it jsut won’t work without shitton of manual inputs nowadays.

    Archer balls also become A LOT stronger with pop increase for obvious reasons.

Viewing 3 posts - 16 through 18 (of 18 total)
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