Suggested Improvements to Balance

Viewing 11 posts - 31 through 41 (of 41 total)
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  • #8711
    Suicidal_Sayori
    Guest

    Decent, congrats.

    The council has decided that you will live for another day.

    #8723
    CaptainMoonunitsxPry
    Guest

    Okay hear me out, but what if we gave herdables knives to reference the ancient Dutch tradition of duct taping knives to their livestock.

    We need counter play for wolves.

    I hit on a historian once so, I know what I’m talking about.

    #8713
    Nesqu
    Guest

    2h swordsman and champion are still too hard to tech into 11.

    If you’re in imp and you get surprised by halbs against your cavalry, you’d rather go GP or siege than wait 11 years and spend a fortune upgrading into champions which die to 2 archers and a 1 hp skirmisher.

    Because, fully upgraded halbs still (probably) eat unupgraded champions.

    While being cheaper.

    Infantry just sucks ass…

    #8714
    TevecQ
    Guest

    Agree with all.

    Also is it just me or could the militia line have its upgrade costs literally be cut in half and still be useless post feudal?

    #8715
    total_score2
    Guest

    Bohemians one is not a bug, it is necessary for balance purposes.

    Celts: 11 the civ has one good thing going for it and you want to take it away?

    You are just nerfing them to the ground, nobody will pick this civ anymore on arabia.

    Huns: Why do Tarkans need a buff?

    Why do Huns need a buff?

    Incas: Brilliant!

    Khmer: No, house rushes and such will become more degenerate.

    Maybe starting from feudal?

    Malians: Fine.

    Mongols: Fair enough.

    Slavs: I’d make it even cheaper, really force this to be what Slavs do
    Spanish: No, missionaries are great because they benefit from bloodlines.

    Tankier monks with your conqs, don’t need buffs.

    Teutons: No, this tech is that strong.

    Vietnamese: Makes sense to me.

    #8716
    Flimsy-Preparation85
    Guest

    No Sicilians nerf?!?!?!

    #8717
    Azot-Spike
    Guest

    Strongly agree:

    Hussite Wagon bug

    Mongols’ Nomads.

    I’ve asked for that for long

    Agree:

    Militia buff.

    I’d add: Longswordsmen: Bonus vs Std.

    Buildings from 3 to 4 (make them better at what they best do when they’re the weakest)

    Fishing ships drop points.

    Also on Mills, it’d be fun

    Aztecs: Your Infantry buff nerfs some UUs (Samurai, Jaguars, Berserks).

    Perhaps a little extra speed (1.05) to tell them apart from Champs?

    Stronghold affecting TCs

    Andean sling cost

    Neutral:

    Herbal Medicine effect for Stronghold

    Tarkans: Not sure.

    They already seem to do great what they’re meant for

    Vietnamese Chatras and civ bonus

    Disagree:

    Fast Fire Ships: Oppressive.

    They have a 0.25 reload time, even doing 1 dmg, they’ll do plenty of damage

    Hussite Wagon delay.

    Careful with buffing a 200HP tank

    Burmese change

    Andean Sling extra effect, especially after Slinger buff

    Tigui.

    Leave it like that

    Strongly disagree:

    Bagains cost is justified

    Celt Siege nerf

    Khmer house garrison

    Druzhina cost is justified

    Missionaries

    Crenellations cost is fine

    #8718
    afoogli
    Guest

    Sensible but in the real world would not affect meta at all, 0 changes to meta.

    I think for infantry easiest change is just a quick reduction 20-30% in upgrade cost for the line, and time too.

    Really it cant be justified the cost for so many upgrades for a line that doesnt get used.

    #8719
    L_Freethought
    Guest

    i dont agree with the last 4 changes but they are overall really good and i would love to see them implented.

    #8720
    Insulated_Lunchbox
    Guest

    Infantry time buff is nice.

    I really like that.

    Elite Jaguar warrior costing wood is a little weird.

    I would probably just bring it down to around 800f, 450g.

    #8721
    flagamuffin
    Guest

    good list

Viewing 11 posts - 31 through 41 (of 41 total)
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