Should the Dravidians Receive a Substitute for the Medical Corps?
- This topic has 14 replies, 1 voice, and was last updated 1 year, 11 months ago by M_Mirror_2023.
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January 28, 2023 at 7:21 am #5515Anonymous PlayerMember
The 20 HP per minute regeneration on elephants doesn’t have a huge effect, since it would take 3 minutes for an elephant to recover from one Halberdier hit.
Moreover, elephants usually have too much HP for the tech to make a meaningful difference.
This is especially true for Dravidian Battle Elephants, which are rarely used in the Imperial Age due to the lack of the Elite upgrade.
Even in long fights, the regeneration may only be marginally helpful for Elephant Archers.
Therefore, it may be more beneficial for the Dravidians to have a new civilization bonus instead of the UT.
A potential idea for a new CA UT is converting the Elephant Archer’s Food cost into Wood.
This could be beneficial in alleviating pressure on the Food economy when more Villagers, techs, etc.
are needed.
January 28, 2023 at 7:21 am #5516ReachIsTheBestHaloGuestIt’s a fine tech but the actual effect is very minimal.
Compare with Maghrebi Camels and Berserkergang.
With Bloodlines and Elite/Heavy upgrades, Maghrebi Camels regenerates about 18.8% and 10.7% of total HP/minute for Camel Archers or Heavy Camels, respectively.
With Berserkergang, Elite Berserks regenerate a whopping 54.1% HP/minute, though of course they have lower HP, are in a civ with a narrower tech tree, and have a more niche use.
In contrast, Medical Corps regenerates 10% and 8.7% of total HP/minute for Armored Eles and Ele Archers, respectively; since it’s available in Castle Age, it becomes actually less impactful if the units are upgraded in Imperial Age.
You could double the effect to put it on par with Maghrebi Camels or make it 30 HP/minute to strike a balance.
Probably wouldn’t even need to increase the cost much.
January 28, 2023 at 7:21 am #5517Upper-Preparation-76GuestMaybe, but Medical Corps also fits their style.
They are generally a civ favoring swarm strategies using big numbers of high impact, low defense units from an early stage of the game.
If you do choose to go for their chunkier unit choices, you generally lack speed and hp for survivability, but can max out damage with armor-ignoring siege elephants and faster firing (and with TR) ele archers.
Due to the lack of survivability, hp regeneration on ele’s from the castle age* UT makes their strong options have a higher upside.
I imagine that with monks behind your ele’s on top of the regeneration, with careful micro you could always be rotating in fresh siege and mounted archers for a deadly late-game push.
Edit: Medical Corps is Castle Age UT
January 28, 2023 at 7:21 am #5518viejodiversificadoGuest> isn’t very impactful since your elephant would need 3 minutes to recover from one Halberdier hit
​
someone has just seen the new Spirit of The Law video
January 28, 2023 at 7:21 am #5519halfajackGuestThey could just double the effect and it would be good.
Given the lack of bloodlines and PT for their elephant archers it would go some way towards retaining the mass you really need to make the unit work.
It’s just too little HP at the moment.
I think other than medical corps they’re in a really good spot right now so I’d be hesitant to replace it with a completely different tech.
January 28, 2023 at 7:21 am #5520NoExchange8097Guestspirit of the law forcing thought
January 28, 2023 at 7:21 am #5521varunpikachuGuestOk, genuine idea here.
What if Medical Corps could keep the same healing rate BUT it benefits 3 units around the elephant unit (NO STACKING), gives the Dravidian battle elephant some actual utility, especially because Dravidian monks are sub-standard because of neither Redemption nor Fervor (oddly enough).
This kind of tech makes logical sense since elephants doubled up as food/medicine supply chains along with their tactical roles in battles.
Also mandatory rant to add +1 base range or +1 base attack to Elephant archers, HOW can they have lower range than foot archers???
January 28, 2023 at 7:21 am #5522Ok_Shame_5382GuestI get the logic, but no.
The upside of Medical Corps is that it’s incredibly cheap, and it benefits your very good Elephant Archers and very good Armored Elephants.
It also affects your Battle Elephants if you use them.
It’s a small effect over a number of units for a low price.
January 28, 2023 at 7:21 am #5523[deleted]Guest[deleted]
January 28, 2023 at 7:21 am #5524UmdeuterGuestI think this tech will turn out to be pretty great once players start to use Ele Archers.
You can micro weak ones back in fights against skirms or pikes and they heal automatically while moving around the map.
The only reason that this is not seen as a great tech is that you mostly don’t play ele archers to begin with.
The value is not in fights but between fights.
Could be made a civ bonus though if you want to buff Dravidians but not Ele Archers
January 28, 2023 at 7:21 am #5525SHABOOM_GuestSounds like someone just watched the latest Spirit of the Law video
January 28, 2023 at 7:21 am #5526depthofuniverseGuestI don’t know what other tech should Dravidians have, if we are indeed scrapping medical corps.
They don’t need help for neither eco nor military.
January 28, 2023 at 7:21 am #5527Parrotparser7GuestI think it’s one of those techs that’s intended to be mostly-useless/redundant so they can shift the civ’s power budget forward.
See Nomads, Maghrebi Camels, Corvinian Army, Bearded Axe, Berserkergang, and (in 1v1) Silk Road.
It’s a balancing tool.
Leave it be.
January 28, 2023 at 7:21 am #5528Koala_eiOGuest– Medical Corps costs 350F + 250G which is roughly 4 elephant archers worth of resources.
– 230 HP/elephant / 20 HP/min = 11.5 minutes/elephant
– If you have 12 elephants, the UT pays for itself in 4 minutes of regeneration.
January 28, 2023 at 7:21 am #5529M_Mirror_2023GuestStrong civ + weak unique tech = balanced
Weak civ + strong unique tech = balancedJust because a tech is weak doesn’t mean it should be changed.
The same video showed them as top picks on water maps.
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