Region of Impact [Assistance Provided]

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  • #11306

    I’m in the process of creating a map where the terrain has an impact on the stats of the units.

    For instance, when a unit is battling on muddy terrain, their damage will be decreased by two.

    I have been able to make the effect activate when the unit enters the area, but I’m struggling to make it so that when the unit leaves, the damage goes back up by two and the effect is removed.

    How can I accomplish this or something similar?

    #11307
    TheConqueror753
    Guest

    How are you changing it?

    If you’re using something like change object attack, just set up triggers outside the area to reverse the effect.

    You would want those on loop though, so you’d need to set the attack, rather than change it, so you need to account for Blacksmith upgrades on each unit as well, which could be a pain.

    That’s the best I can currently think of, as Modify Attribute doesn’t let you effect areas.

    #11308
    Dudeaoe2
    Guest

    Put it downhill 🙂

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