Proposal for Civilizations’ Bonuses to Enhance Mixed Armies

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  • #23952

    A potential new mechanic for a civilization bonus could allow units in formation to move at the speed of the fastest unit, rather than being held back by the slowest.

    It would provide a strategic advantage as long as players select both slower and faster units in their group.

    This could be applied to specific classes of units such as infantry, cavalry, archers, or siege, providing a boost in various situations.

    While adjustments would need to be made to balance the mechanic, it could be a useful addition to the game.

    #23953
    Nyacreeps
    Guest

    Monks on arena moving as fast as scout cavalry?

    #23954
    Azot-Spike
    Guest

    It might only work if all slow units are shitty (lack lots of upgrades)

    No Xbows, no Bracer, miss Archer and Infantry armors, 2HS, Sanctity, Block Printing, Redemption, Onager, Siege Ram, Siege Engineers.

    For a bit of balance, it may also lack Husbandry

    And still could be exploited to make it broken (I feel)

    #23955
    lotus1993
    Guest

    I love the idea to see 10 Onagers with one Hussar in front cruising over the map.

    #23956
    L0has
    Guest

    this one might actually be viable (with only affecting units of the same type), if the speed buff dissappears as soon as the units break the formation to engage.

    Foot archers all have the same speed anyway, so they cant abuse their instant transition from formation to engaging.

    Knights do get kind of a speed bonus by pairing with scouts.

    So if you control them to keep them in formation while doing a surround, this bonus is quite a buff.

    If you dont, its only a buff to get into 4 tiles range of the enemy, as somewhere around this units break formation to engage.

    Regarding infantry celts show us that militia line with the speed of spearmen doesnt matter.

    Also to make use of the bonus you need to have a spear in the first place, so drush isnt affected.

    If does need a special condition for converted units, else getting a plumed or rattan archer would massively buff a group of crossbows.

    And maybe the civ shouldnt get battle elephants.

    Overall i like this bonus, as it scales a bit with the skill of the player using it.

    Unfortunately its also quite complicated

    #23957
    joanrb
    Guest

    Sounds absolutely OP

    #23958
    MrZuerg
    Guest

    Moving as fast as fastest unit of their armor class in a formation.

    Would be balanced and without archers running on scout cav speed.

    Also civ should have speedy infantry as UU.

    #23959
    WombozM
    Guest

    Maybe if their speed meets in the middle it could be balanced.

    So for example cav are slowed slightly and archers are sped up slightly.

    Knight speed 1.35 + 0.96 crossbow speed divided by two = 1.155 group speed.

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