Pollution Fishing Vessels Should Combat Contamination

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  • #6188

    The other day, I had the idea that introducing a water-based unit with an attack bonus against fire ships but weak against galleys would offer a trash unit option and give players a reason to open galleys in the Feudal Age.

    Additionally, the current water meta is quite dull, so it would be nice if villagers could fight back when attacked by fishing boats.

    Furthermore, galley dancing was more interesting than fire ships, so it would be great to return to the days of opening galleys.

    Fire ships will still be seen in Feudal Age play because they can still effectively kill galleys, but they will no longer be cost-effective against fishing boats.

    To further improve the viability of fishing boats, the gillnets upgrade could be changed to increase their attack power, and it could be renamed to something else like Fish Picard, which seems like an appropriate name given its reference to medieval ships.

    #6190
    Walking_Disaster_
    Guest

    Galleys are already the meta in feudal age.

    Fire galleys don’t kill fishing ships efficiently anymore.

    #6191
    Amazing_kittenyahu
    Guest

    Lol people do not like change!

    Makes sense to me from a nomad perspective – would add a bit more variety to the fishing ships to fire ships game start.

    At the moment one fireship can clear out the whole fishing fleet, so could be a case of 2-4 could fight off a fire ship, in the same way a group of villagers can murder a scout or single maa.

    #6192
    Azot-Spike
    Guest

    I agree that water meta can be tweaked ,even by adding units/mechanics, without breaking balance.

    But I don’t think this is the way

    #6193
    Former_Star1081
    Guest

    I think it is not a good change, since it would make attacking on water very difficult and lead to low aggression water games which will just drag on.

    #6194
    LeanMeanDrMachine
    Guest

    One area that I’d argue that AOE3 actually does better is water.

    Instead of population, they put a hard limit on the number of individual ships you can train.

    But each individual ship has more of an impact on the game.

    #6195
    Parrotparser7
    Guest

    I’m against economic units being used for military functions in AoE2.

    It’s fine if they just resist certain units, but being active counters is a no-go.

    That leads to degenerate metas where booming into the unit not-countered by fishermen (galleys) is the main way to play.

    #6196
    Ok_Egg4018
    Guest

    play Rus in aoe4

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