Opinion on Sweeping Proposed Changes in PUP

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  • #23795

    Personally, I am very upset with the changes made to the PuP.

    Although some may enjoy the changes made to the Lithuanians, I am conflicted about it.

    The Lithuanian gameplan of adding a monastery and a lot of army in early castle age before adding tcs to collect relics as it gives many bonuses to Lithuanians has been completely changed.

    Instead, players now receive +100 food for every added tc.

    This gives mixed signals for Lithuanian players and does not benefit players on the ladder.

    Furthermore, the change isn’t even a pure buff, and I don’t understand why it was necessary.

    Similarly, changes to the Chinese BO opening, one of the most iconic changes of AoE2 standard gameplay, have been made.

    I am conflicted with the change made to the Incas, which feels like a Goths design with staggering discounts on food costs for units, the most significant res while making an army (unless xbow/eagle).

    Although the balance changes may help fix power creep with new DLC civs added, it’s upsetting when civ identities are destroyed.

    For example, when the Mali civ identity of being really good gold miners was shifted to the Bohemians, they fell off use mostly because their civ identity was dead.

    It remains dead in my opinion.

    #23796
    devang_nivatkar
    Guest

    >why change up completely on lithuanian gameplan of adding monastery and lot of army in early castle age before adding tcs so you can collect relics as it gives a lot of bonuses to lithuanians.

    Now, with new tc change, it gives mixed signals for lithuanian player imo.

    This hardly helps a player on the ladder

    An unifaceted civ becomes a multifaceted civ, and that’s a bad thing?

    Think of it this way.

    Even if you sacrifice early TC for Monastery, you can now catch up a little bit faster than before

    #23797
    _Haran_
    Guest

    – why would liths need buff?

    They’re already amazing

    – chineese are trash at low level and pretty much nobody uses them untill high level with this chance hopefully they will shine at lower elo

    – by buffing Incas inf devs are making going for kamayuks and champs more viable.

    It’s nice that Incas have now chance to have their own identity instead of being shittier mayans

    With this PUP Malians have better golden miners than ever before.

    Their gold is faster mined and lasts longer, how is their identify stolen?

    #23798
    29Rogans
    Guest

    1.

    lithuanians Now they can abandon relics and go for tc boom and actually surprise an opponent.

    It makes civ more flexible more interesting, and opponent actually have to scout what strat you are doing which is important part of the competitive game.
    2.

    Malians now have have 15% extra gold generated while vills collect gold.

    No civ in the game have such bonus(poles dont exist^^).

    and before bohemians they had literall copy of turk bonus are u serious about that?And ofcourse the GOLD bonus was making them unique all that time, not playable infantry, not gbeto, not shooting tc, not farimba cav.

    free gold mining in feudal age.
    3.

    Incas was fine before they got nerfed with vills and teambonus to weaker mayans, but too many ppl cryied about that they dont wanna be Tower rushed.

    So they make them new design because we forced them to do so, it is good that devs prioritize community comfort gameplay to civ uniqness even if i personally hate this change.

    #23799
    the_biz
    Guest

    +150 starting food is the best bonus in the game on standard settings (eg.

    coastal/rivers)

    it means you can delay sheep-gathering and go directly into lumber-collecting + deer-pushing + shore fishing with the dock vil, which compounds into even faster fishing ship production because you get to put more on wood and less on food

    you’re not just up +150 food.

    you’re also up 1 or 2 fishing boats for anywhere from 5-15 minutes, which can be an extra 500 food

    some of the other civs have their own bonuses which makes the difference not as drastic as that (eg.

    japan vs lithuanians is kind of fair), but that bonus never should have been designed

    #23800
    cloudstrife559
    Guest

    In what world is Lithuanians starting with +100 instead of +150 food “completely changing their gameplan”?

    They will now become one of the easiest civs to add eco behind aggression with, because every TC you add gets the first two vills worth of resources for free.

    That sounds like a buff to me.

    Chinese were completely fine…

    at something like 2k Elo and above.

    They’re pretty much the only civ that has a direct correlation between Elo and winrate.

    Now everybody should be able to do their start normally.

    Meso civs don’t have cav, so if you want to buff Incas, your choices are buffing either their archers or their infantry.

    Better archers would encroach somewhat on the Mayans’ cheaper archers territory, and Aztecs is the “easily do all of it at once” civ, so it makes sense to make Incas more infantry-focused with appropriate buffs.

    #23801
    da_m_n_aoe
    Guest

    I guess because lithuanians were too good on hybrid maps so that’s a bit of a nerf for those settings.

    On other maps that’s surely a buff even if it takes away a tiny bit of the civs aggressive potential.

    #23802
    dcdemirarslan
    Guest

    I think it is a good step for map coding.

    #23803
    BrutalDePastor
    Guest

    I don’t like the chinese change.

    Everything else is welcome.

    #23804
    Exe0n
    Guest

    Lithuanians can be problematic with the huge food bonus in dark age.

    Chinese having a standard opening with the change is an absurd statement, I actually think it’s a great change, this civ has been dominant on the higher elos and pro scene for years, and has been actively dodging nerfs because of it’s performance in lower elo’s

    Because something is from the OG doesn’t mean it’s not problematic, +2 vills with enough food to make a third means they get about the same eco as they had before.

    At some point though they need to get loom and will be 1 vill less ahead than before, and you get full control on when this is.

    Incas needed something for a long time, I’m glad they did, especially for the team bonus.

    In do agree that giving the original mining bonus to bohemians was a weird move, I do think the new bonus is a move in the right direction, as longer lasting gold with mayans just getting longer lasting resources is weird.

    Goths only get 20% on that hunt, but they are a dangerous civ to change anything for, which all the patches surrounding loom has shown us.

    #23805
    Aggravating-Skill-26
    Guest

    Agree, I much prefer them just have 150f start.

    It’s clean and easy bonus to use.

    Liths only need a slight change in Letis cost or a damage decrease.

    #23806
    Danieliyoverde123
    Guest

    Hate lithuanian propose, love inca
    Not sure about chinese, sicilians nerf is a meme that i enjoy personally.

    Love new gambeson tech.

    Devs still dont kill the gurjaras shakalakas?

    I hate that unit.

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