New university techs

Viewing 15 posts - 1 through 15 (of 23 total)
  • Author
    Posts
  • #46626

    They are always adding new civs and balance changes to keep things fresh.

    But never do I see any change or addition to the university tech tree, where I think that there is a lot of potential to chance the meta and add a new layer to the game.

    For example: tech that increases blast radius of siege, tech to increase LOS of units, ..

    What do you think could be a nice addition to the university tech tree?

    #46638
    Sideways_X1
    Guest

    I am still working up to 1k, I am perfectly happy with not making anything other than balance changes and fixing pathing for another 6 months at least.

    #46649
    phoenixv1s
    Guest

    What I think would be cool is if there was a cob whose university researches affect whole team.

    #46648
    mesqueunclub69
    Guest

    Trebuchets move 20% faster when packed.

    #46647
    PBdL
    Guest

    We need a new building, Mercenary camp where you can recruit for only gold unique unit from the others civilisations in play.

    And when allied, a small portion of the gold cost is given to the the original civilization of the units.

    #46646
    Gandalf196
    Guest
    #46645
    gabesfrigo
    Guest

    It would be nice to have some tech for a civ that “steals” some unique tech or unit from the opponent civ.

    #46644
    TWestAoe
    Guest

    That’s what Arrow Slits was!

    #46643
    bumblingterror
    Guest

    I think selling DLC on the basis of two new university techs would be a challenge, and I think broadly the community is happy with the game, but the devs need to keep the money coming in, hence DLC with new civs

    #46642
    TheChaoticCrusader
    Guest

    An upgrade to the outpost .

    Maybe a costly upgrade that allows it to mark enemy military units on your map when seen by it or it plays a noise if a unit is seen in its line of sight

    Palisade walls to have an reandforce option and for fishing boats or transport ships to be able to build the water versions and gates , even if the reandforce palisade wall was unique only to the goths who lack stone walls and gate

    Another upgrade after you research that one to build the water towers in the water too

    Maybe it could have a small universal training boost to all training buildings or it’s version could be for non military units

    #46641
    ResNovae1329
    Guest

    Upgrade for seige tower, which allows for arrow fire when garrisoned and upgraded stats like hp, speed, and unit capacity.

    #46640
    ThisApril
    Guest

    Maybe unlocking sea gates/walls?

    It seems niche enough to not be particularly useful, but seems like it could add something in certain situations, and would be delightful to abuse in not-particularly-competitive games.

    #46639
    Silver_Ad5633
    Guest

    I guess a civ that can make a university in Feudal with a couple of tech avalible could be nice!

    #46637
    Matthew-IP-7
    Guest

    “Improved Harvesting Methods: wood, forage, and fish last longer, foragers work faster.” This is a tech I would like to see

    #46636
    ThisApril
    Guest

    I’m sure there are lots of very good reasons not to, but it’d be neat to have one that unlocks a fire tower.

Viewing 15 posts - 1 through 15 (of 23 total)
  • You must be logged in to reply to this topic.
Back to top button
ajax-loader