Mounted villager
 
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			 Constant_Guidance_.
Constant_Guidance_. Anonymous Player
Anonymous PlayerThat’s the idea. All other stats remain the same, just faster movement. Might be a cool option for steppe civs.
Do you think it could work?
 m05513
m05513As it is mounted, it would benefit from husbandry and bloodlines.
Therefore, it would need to be weakened in other areas to avoid this being too strong (considering they are already better than berbers, and being a cav civ missing these techs is weird). It’s a better bohemians getting sanctity/fervor on an already better villager that can easily outrun archers/infantry
Rather than gutting the civ by removing loom or removing TC Garrison or something crazy like that, I’d say make the civ like Palmayrans in AoE1: Faster, better working vills, but they cost more because horses arent free.
Something like 40hp/+30% move speed/+30% work rate and +3 carry capacity, but cost 75 food.
Yes the food cost increase is more than the work rate increase, but you effectively start with 4 workers with no penalty, and can do with 100 workers in imp what other civs need 130 workers for.
 UnMapacheGordo
UnMapacheGordoSo Berbers
 readytochat44
readytochat44Imagine the vill rush you could pull and the tower rush
 AgniousPrime
AgniousPrimeOr it is a dismounted villager that uses a horse or donkey as a load carrying mount. They have the same speed but greatly improved carry weight & slightly faster work rate.
 Ok_Ocelot4277
Ok_Ocelot4277Do you mean they would gather resources while still being mounted. This would look utterly silly i would imagine
 Constant_Guidance_
Constant_Guidance_the horse is a separate unit
villagers should be able to mount and dismount horses
you should be able to train horses from the town center, but requires a standing stable
personally i want this for making custom RPG campains
