Modern Technology for Handgun Operators
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February 18, 2023 at 12:55 pm #13615Anonymous PlayerMember
I think the technology of rifling is interesting and worth exploring further.
It seems that universities offer research into this topic for 300f300g, and that gunpowder units would receive extra range and attack if it was implemented.
I’m curious to know more about it.
February 18, 2023 at 12:55 pm #13616ponunoGuestWhats the point of this change?
February 18, 2023 at 12:55 pm #13617mesqueunclub69GuestThe beautiful thing about Gunpowder units is that they do not require many upgrades to be strong.
And it should stay that way imho.
February 18, 2023 at 12:55 pm #13618SalnaxGuestIf HC’s were to get a buff, I’d rather it be a direct buff to their projectile speed and/or accuracy.
That way, they would still keep their niche as an Arbalester counterpart that requires less techs to make the most out of, and thus ideal for Imp Rushes.
Also, Rifling wasn’t really used much by militaries until the 18th century or later.
Rifling existed in (Late) Medieval times, but it was a very impractical technology, with more downsides than advantages.
You got a bit of extra range and accuracy, but the weapon would foul up quicker and take longer to load.
Plus, with all of the tight formations and dusty conditions on a battlefield, a bit of extra accuracy wasn’t that valuable.
February 18, 2023 at 12:55 pm #13619BattleshipVenetoGuesthc is fine
February 18, 2023 at 12:55 pm #13620HaslorGuestUnnecessary
February 18, 2023 at 12:55 pm #13621my-new-passwordGuestAs another 1600 I’ll say I never do use hand cannons.
But that being said I think they’re perfectly situational, as they don’t cost much gold and fair decently against all trash comps.
True post imp is when u don’t have enough gold for stuff like arbs so you use cheaper gold units like champions and hand cannons
February 18, 2023 at 12:55 pm #13622_Haran_GuestHorrible change:
Now any civ with this+SO have 14 range bombard Cannons (since when BBC need BUFF???).
Hindustanis HC have 10 range (if they have the tech), some people consider 9 to be too much
Turks have even stronger fast imp into gunpowder (-||-)
And are even more dominant on Arena.Also jannies now have 9 range because why not?
Bohemians.
BUFF to conquistadors and organ guns which definitely don’t need buff
Beside all of that, HC have their role to Play and imo don’t need buff at all, not every unit needs to be universal like xbows and knights
February 18, 2023 at 12:55 pm #13623durielvsGuestThe advantage of the hc is in being able to take them out after improving chemistry and not needing any rank improvement in the blacksmith.
they are just perfect for a quick change into imperial or release in limited numbers to protect certain your units from enemy pikemen
February 18, 2023 at 12:55 pm #13624andstopherGuestI choose Hand Cannoneers when my opponent is making heavily armored units.
I choose Arbalest when my opponent is making lightly armored units or other ranged units.
Arbalest against Poles, Hand Cannoneers against Franks, Halberdiers in front for both.
February 18, 2023 at 12:55 pm #13625subpargaloisGuestI don’t know about balance, but it needs a new name.
Rifling existed as a rare, expensive curiosity since the 16th century, began to have niche military uses in the 18th century, and didn’t achieve widespread military use until the 19th century.
It’s not really a part of the time represented in the game.
February 18, 2023 at 12:55 pm #13626NoisyBuoy99GuestHand cannoneers are just bad units by design.
Good if mixed in low numbers, bad and awkward to micro in large numbers.
And infantry is squishy, only good in high numbers so you need fast firing medium attack units like arbalesters.
Instead of more attack and range better give them +1 melee armor and maybe +5hp to better survive melee units.
Right now woad raiders and other fast infantry conpletely destroy this supposed counter unit.
February 18, 2023 at 12:55 pm #13627naslouchacGuestHonestly if we want to buff HC tze better change would be redukce their anti-infantry to like+7 and give them +3 basic attack.
They would still anihilate infantry but gets better against other units types which would puah them into more generalist imperial unit.
But in general they are maybe little bit weaker and underused but they are still the best option for non-archer civs to get range anti-unit options for late game defense or pushes.
February 18, 2023 at 12:55 pm #13628WombozMGuestMight be too strong for organ guns, jannies, conqs and hindu HC.
They are fine where theyre at considering how few upgrades they need.
February 18, 2023 at 12:55 pm #13629OddEconomist9617GuestGuys even 40 hussars can kill 30 hc if not properly managed.
And you are spending 1500 gold for 30 hc.
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