Nerf civ picking.
That’s a bigger problem.
Hindustanis, Poles, Gurjaras, Sicilians, and Franks need the bat though.
I think once everyone is comfortable from playing again with the new surge of influences.
Things will change up.
I even suggested to a friend we play randoms.
Just to get to know the units better.
Although I don’t think anything to mind right now needs a nerf.
I probably will be on board once the new game smell wears off and I can see the constant flow of meta builds.
The real problem is these nerfs don’t include dropping Sicilian bonus damage reduction further. /s
Can we exclude bonus and units that make civs different from each other? /s
Honestly, sometimes i think that the civs already have lots of overlap and lack uniqueness and some suggestions just seem to move them even more toward that direction.
Idc about the civs, please nerf paladins.
I cant be bothered to build counterunits.
Nerf balance complaint posts.
none of those need to be nerfed.
sicilian nerf only.
/s
List em all and I’ll play as them exclusively.
I promise you by the time I am done with them it would be a miracle if the win rate was above 30 percent.
It’s a monthly cycle, we are now in nerfing week.
Next week there will be the civ suggestions (including the most unique suggestion for Georgians so far!) and after that we will discuss how to buff the infantry.
In the fourth week we will discuss the top 4 civs to split up into multiple and after that, with hopefully a new update, we nerf again.
Are we also gonna get a buff to every civ under 50%
I wish I could nerf all players with an ELO higher than mine.
You know the rules and so do I.
If a civ can still win it needs to be nerfed.
The only exception is the civ I’m playing right now, which is woefully underpowered.
I think the only civ that needs a nerve are the Sicilians.
Get rid of knights, sword line, and villagers.
Please make only 1 civ and only 1 map