Is Naval Civilization Difficult?
- This topic has 6 replies, 1 voice, and was last updated 3 years ago by .
Viewing 7 posts - 1 through 7 (of 7 total)
Viewing 7 posts - 1 through 7 (of 7 total)
- You must be logged in to reply to this topic.
Do you think it would be beneficial for a novice such as myself to begin studying naval civilizations, or would I be better off concentrating on the land-based ones while I am learning?
Water maps in general are fairly unpopular with most of the community, I guess you could learn them, but the overwhelming majority of your games (at least if you’re playing ranked) will probably be on land, so it’s probably not worth bothering about right now. Just remember that there’s a second page on the Dock, and you should be fairly fine.
Water maps aren’t popular, due to water being quite the boring meta, with only a handful of civs being strong.
Hybrid maps however are more popular, though you won’t win with water alone, fishing ships are insane for eco and will give a big advantage
Water maps are pretty easy to play against the ai. They never seem to figure out how to use transport ships.
Almost everybody (rightly) autobans water maps, so there is literally no point learning them unless you are good enough on land to actually play in tournaments that force you to play on these awful maps.
Dedicated water maps are very rarely played and are (IMO) very unfun. Gameplay on water is not very diverse and water pathing makes me go insane. I do really enjoy hybrid maps where there is water you CAN fight over, but you don’t have to. Maps like 4 lakes, nomad, and coastal are all varying degrees of hybrid maps and can add another layer to the game. Some civs are really well designed for these hybrid maps like Byzantines, Japanese, and Vikings.
Just ignore water for now, most people hate full water maps because only naval civs are usable on them and you only have 3 ships to fight with, but because demos are kinda bad people mostly use fireships and unique ships.