Is Artificial Intelligence Superior to Human Intelligence?

Viewing 7 posts - 16 through 22 (of 22 total)
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  • #6946
    Blocklies
    Guest

    Apparently the barbarian ai is around as good as someone with 1200 elo.

    The extreme ai is probably better than at least 30% of all players.

    #6945
    russianpolarbear32
    Guest

    its totally posible, at some point it happened in dota 2 and crushed everyone but player learn how to chesse into a win, in chess every couple of months they launch a new version of stockfish or any other über AI

    There is probably not a single competent AI because no one is on it

    #6944
    Exa_Cognition
    Guest

    Ultimately it would be possible to create a more or less unbeatable AOE2 AI, though it would likely take quite a concerted to do it given the complexities of the game.

    There are some parallels with Starcraft and Dota AI’s that were built be well resourced teams in the past, and given the years that have passed and machine learning techniques get better year on year, it’s hard to see why the likes of Deep Mind couldn’t make one if they went for it now.

    With that said, it’s very time-consuming to build the necessary tools to be able to run massive scale accelerated training, the likes of which are needed for a machine learning approach, so a hard coded bot approach is probably more plausible for individuals.

    Hard coded bots can be very good, but they rely a lot on superhuman micro/macro to beat high level humans, as coding such complex strategy that generalizes across maps/civs etc.

    is a very difficult task.

    A sufficiently advanced ML approach would be able to win through strategy, rather than raw APM, but I don’t except we are likely to see that happen, unless the tools/resources to do so become much more accessible.

    #6943
    Unholy_Lilith
    Guest

    I guess so.

    Without any restrictions it would be easier (multitasking!), with restrictions (fixed APM, fog of war in play etc.) it would take longer, but totally possible aswell.

    #6942
    Denikin_Tsar
    Guest

    You would have to put some micro limits on the AI because otherwise, it could micro each individual unit to avoid all ranged damage, especially before ballistics kicks in.

    It would also be able to essentially auto-convert anything that comes within it’s range of monks, even if it had 30 monks.

    Even if you limit it’s APM to pro-human level, you would still need to add some other constraints on it because otherwise, it could perfectly micro say 5 archers in early feudal and be able to win vs superior human army just through perfect micro.

    #6941
    Svenray
    Guest

    Absolutely -Unchecked AI could micro the heck out of units in battle and cheese you to death.

    #6940
    harirarn
    Guest

    There was OpenAI for Starcraft 2.

    The unrestricted version would just dump on the pro players who were used as test subjects.

    Then they put restrictions like limited APM, and commands and info gathering can only be done from where the current screen is, and it came down to just above pro player levels.

    The AI didn’t come up with any new strategies, just that it would win its battles using a lot of micro.

    ​

    There was also an AI tournament last year for AOE2.

    The finals involved many skirm battles and the winning AI would throw nearly correct number of javelins to kill its targets.

    In feudal age, a skirm takes 10 javelins to kill another skirms.

    If the AI had an army of 30 skirms, it would target fire 3 different skirms in the opposing army.

    We don’t see this level of precise split-focus fire even at pro level today.

    So AI can indeed do inhuman micro.

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