Is “2 vils can go on the same farm” an effective eco bonus?

Viewing 15 posts - 16 through 30 (of 36 total)
  • Author
    Posts
  • #47515
    Celq124
    Guest

    Think of it as space efficient, easier to defend farms and free faster wood to food conversion bonus.

    I think it could be a bit OP, especially in a close map and/or fc build.

    #47516
    ykb15
    Guest

    Give it to all civs!

    Halves the manual effort of farm placing.

    Encourages cleaner farms.

    Smoother eco => beginner friendly

    #47517
    No_Positive6484
    Guest

    Teutons breathing heavily

    #47518
    Aggravating-Skill-26
    Guest

    It’s a really strong Eco power spike type bonus, it would likely only be balanced for a non Cav based Civ.

    Aka no bloodlines or knights due to its strong food income boost.

    #47492
    contemporaryAmerica
    Guest

    Yes.

    Effectively 50% farm cost and proximity gains.

    Huge bonus.

    Assumes food amount is double per the normal wood cost.

    Otherwise it’s a small gain.

    #47484
    Koala_eiO
    Guest

    Early game, it’s great because you need fewer farms for the same food income.

    Late game, it’s neat because you can defend more farms per TC/castle and don’t run out of space.

    #47485
    Arkhire
    Guest

    As long as vills don’t bump into each other endlessly, yes, it’s a good bonus.

    #47486
    EXTRAVAGANT_COMMENT
    Guest

    it would be very nice.

    lesser early wood investment, better space efficiency, safer farms.

    but I don’t think it can be implemented, farms are very tricky in that they have their own hidden food generation rate

    #47487
    Matthew-IP-7
    Guest

    It would be interesting.

    Pros: you need half as much wood to get farmers started.

    You could have twice as many farmers in the same area, allowing for easier defense.

    Horse Collar etc would pay off sooner.

    Cons: farms deplete twice as fast.

    Farmers would bump into each other more slowing down the production.

    Horse Collar etc would practically be required.

    It would require changing the code which would introduce more bugs.

    From that they would be OP in some cases but weaker in most others.

    I think it could be really strong at pro level because of the timings.

    But I’m a 1k elo casual, so what do I know about the pro level?

    #47488
    Gaudio590
    Guest

    It doesn’t matter if it’s good or not.

    It’s still a fantastic bonus able to trigger strong emotions while playing.

    #47489
    theouteducated
    Guest

    Even if it was implemented, the pathfinding would make it unusable because the vils would for sure bump into each other on the farms and get stuck…

    #47490
    Umdeuter
    Guest

    That’s super strong early on.

    Later it’s still pretty good as you need less space.

    Would be one of the best bonuses in the game quite easily.

    Perhaps the single best one.

    #47491
    halfajack
    Guest

    I can see the villagers dancing around in each others’ way in my head already…

    #47500
    taylormadevideos
    Guest

    You’d farm faster, but need more wood, more quickly.

    Seems like something to send SOTL to investigate.

    #47493
    2020random2019
    Guest

    thats actually a cool idea.

    i would love to see that implemented.

Viewing 15 posts - 16 through 30 (of 36 total)
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