If Any Civilization Were to Receive an Extra Troop Upgrade or Unique Unit to Make It Overpowered, What Would It Be?

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  • #13328

    4.

    Celts getting Woad Raiders with their +20% bonus attack and +10% bonus defense

    5.

    Goths getting Huskarls that now have +20% bonus attack and +10% bonus defense

    6.

    Huns getting Steppe Lancers with their +20% bonus attack and +10% bonus defense

    The condition is that you can only obtain an additional troop line unit or a unique unit, not another civilization’s Unique Techs or Bonuses.

    #13354
    Salnax
    Guest

    I’m going to stick to just the generic technology tree.

    No need to create crazy combos like “Japanese with Garland Wars and Wootz Steel.”

    Berbers/Bulgarians/ – All of these civs are strong enough with Cavaliers, so imagine if they had Paladins.

    Britons – Thumb Ring is missing for a reason.

    Burgundians/Franks – Bloodlines

    Goths – Plate Mail Armor

    Lithuanians – Blast Furnace, assuming we don’t take back the Winged Hussar and Leitis buffs.

    Malians – Bracer.

    Malians are the only civ to miss out on both Bracer AND Blast Furnace (only 11 other civs miss even one of these two key techs).

    The way Malians seem to be designed, you use your bonuses early on to field an army of archers and infantry before researching Farimba and swapping to cavalry.

    Having Bracer would let the Malians more easily transition an Archer-based army into one where Cavalry is supported by Arbalesters and/or Skirmishers.

    Mongols – Cavalry/Archer Armor 3.

    Mongol light cavalry and cav archers would be the best in the game if these were available.

    Turks – Elite Skirmishers would basically solve the post-Imperial Turks when combined with their superior Hussars.

    #13347
    Parrotparser7
    Guest

    Malian Conditerri, Berber Paladin, Malay Huskarl.

    #13348
    hashtag-chad
    Guest

    What about Lithuanians getting the last attack upgrade?

    #13349
    Fruitdispenser
    Guest

    Byzantines getting legionaries, Persians getting Eastern Swordsmen or Goths/Vikings/Franks/Teutons/Huns getting Norse warriors

    In Dark Age

    #13350
    ponuno
    Guest

    Supremacy Bohemian or Inca villager

    #13351
    AlakayAOC
    Guest

    Celts having teutonic knights making them faster.

    Or Aztecs having teutonic knights with garlands.

    Saracens having Imperial camel with the extra hp.

    Or Gurjaras having Imperials camel.

    Ethiopians having longbows.

    Saracens/berbers having longboats.

    #13352
    PhantasticFor
    Guest

    There’s tons of combinations but some things I would hate to see:

    * Frank Huszars(one of the best trash in the game)/Shwarmas(eco +hp)/Konniks(hp)/Boyars(castles + hp)/Leitis/Coustilier.
    * Mongol Kipchaks(they’re dirt cheap).Goth Serjeants(they’ll hit sooner than anything anyone mentioned here)
    * Karambits(rise of the true zergling).
    * Celt BBC (machine gun/tanky)

    #13353
    Gingrpenguin
    Guest

    Not as much as others but Persians and heresy (units die on conversion)

    Their elephants biggest weakness is really monks converting them

    #13345
    MorleyGames
    Guest

    Chinese getting steppe lancers (which is probably the most relevant civ to have it added, out of those who don’t, as one of their dynasties was a mongol one, can’t remember which)

    #13355
    Bird_of_the_North
    Guest

    Spanish with treadmill crane lol

    #13356
    LouBagel
    Guest

    What about Brits simply getting Hussar?

    I have only played as Brits a couple times.

    Elite camels?

    Winged hussar?

    #13357
    H3raclius476
    Guest

    Turks and elite skirms

    #13358
    NeedMoreRumbos
    Guest

    Saracens with Farimba would be insane.

    Mamelukes would have:

    14 + 5 atk with a +12 atk vs mounted units at 3 range.

    120HP with 4 melee & 4 pierce armor.

    7 Mamelukes could 1 shot a FU generic Paladin, usually you would need 9.

    Now imagine if they also got Gurjaras’ bonus damage & Hindustanis’ attack speed….

    #13359
    January_6_2021
    Guest

    I’d rather give civs something that isn’t gated by castle productions.

    So probably one of:

    1.

    Chakram thrower to goths (assuming anarchy/perfusion applies).

    They can mass them faster than anyone, have a discount, and they have counters for the all the counter units (halbs vs heavy cav, bombard cannon for onagers, HC for super melee armor infantry like tectonic knights).

    2.) Cataphract to Huns (assuming UT lets them produce from stables).

    Similar reasoning: Cataphract is a strong unit without relying on bonuses from Byz, and removing castle bottleneck makes them scary quick to mass.

    3.) Arbalester to Persians.

    Trash arbs ftw?

    4.) Champion to Malay.

    Trash champions ftw?

    5.) Camel line to Franks.

    Camel civs don’t counter franks anymore.

    Alternatively shrivamshas just to make them extremely annoying with raid potential.

    6.) BBC to chinese.

    Easy for them to counter onagers now.

    Honorable mention for Portuguese: with their dark age eco bonus, universal gold discount, and ability to give ballistics to gunpowder, and a game plan that often involves early pressure followed by getting to imp relatively fast, I think they’d be incredibly scary with houfnice.

    The shots aren’t the strongest, but even fast moving units would have to be heavily microd to have a chance of getting near them.

    Also feitorias are seeing a lot more play in Titan’s league as a way to transition from “all in crazy pressure” into “actually I have a decent economy behind for longer games”.

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