I Used to Play This Game as a Child and Later Moved to StarCraft II, Achieving Diamond Rank, Yet I Am Poorly Skilled – Any Suggestions?
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February 2, 2023 at 10:53 am #8030insta_eugenociderGuest
idle mil units is lost elo
so is lost mil unitsFebruary 2, 2023 at 10:53 am #8029harooooo1Guestwheelbarrow is not worth it instantly.
Its an upgrade that mostly helps farmers.
It gives around +10% boost to farming, and around 2-3% to all other resources.
But the cost of it is huge since u will miss out on 3 villagers.
Thats why wheelbarrow only starts being worth it after u have like 14+ farmers.
February 2, 2023 at 10:53 am #8028XhaerGuestStart of Feudal is way too early to buy wheelbarrow.
Rule of thumb is 16 farms.
Assuming generic civs, a vil and a house have the same build times, 25s.
Factor how many units you’re making into when you start building houses and how many houses to build.
One vil on housing duty is enough for Feudal Age unless you’re producing a ton of units.
It’s fine to have a buffer of 5-10 pop to handle lapses in concentration, and you can expand that buffer in Castle Age.
Install the “Improved Extended Tooltips” mod and the tech tree screen will give you tooltips that include a ton of incredibly useful hidden information. [https://aoe2techtree.net](https://aoe2techtree.net) works too.
[https://aoe2-de-tools.herokuapp.com/villagers-required/](https://aoe2-de-tools.herokuapp.com/villagers-required/) will tell you how many vils and military units you can afford.
You can mouse over the displayed numbers, which are rounded up, to get the decimal values.
Tech swaps are like a 3rd resort behind “make more units your current upgrades apply to” and “supplement with monks or siege.” The main tech swaps people do is from ranged units to knights once knights become available, to pikes once knights show up, to infantry in Imperial Age when there are a bunch of pikes running around, and to a unique unit if their civ has a good one.
You can sometimes see these coming by checking upgrades and production facilities.
Like if Mongols open scouts and then start mining stone, they’re going to be producing their unique cavalry archer.
My guideline for how many production facilities are needed is that if I can queue more than 2 of the unit across every facility, and I’m not saving for an upgrade, it’s time to make more facilities.
You should aim for more production facilities than calculations suggest your economy can support because you won’t have perfect macro.
You also need to reallocate your vils to support your new facilities.
Slamming down 5 stables to add light cav is easy: checking your vil distribution and adding close to the correct number of farms, given your other military buildings, is the hard part.
I haven’t played SC2 but I don’t think there’s a market in it.
Build a market in Castle Age, if you didn’t build one in Feudal as part of an archer build, and abuse it.
You can convert all those resources you’re floating into resources you need.
It’s not as good as having a correctly allocated economy, but it’s a necessary evil because even if you have a correctly allocated economy your opponent can still disrupt it.
February 2, 2023 at 10:53 am #8027niceguybutshyGuestHi, I was in the same boat as you.
Diamond in sc2 and then struggling in aoe2.
Biggest difference ist how macro heavy the game is with resource and villager managment since in sc2 you only have 2 Ressources which literally tell you how much vills you need on them lol.
Some thing that made managing resources easier for me was memorising Things like needing 6 villagers on food to have one tc constantly producing vills.
Or 8 villagers on gold to supply 2 archery ranges while getting enough gold for castle age.
Also have your tc producing vills all.
The.
Time. (For some unit comps you only stop at like 140vills)
As mentioned in another comment 3vills > wheelbarrow at the start of feudal age.Hera suggests getting handcart as late as 60-70+ vills.
Wood upgrades are super useful tho.
You can build farms while getting the farm upgrade and they will be finished with the extra food.
You only get the first gold upgrade most of the time and not before clicking up to castle.
A house takes the same time to build as training one villager.
If you get housed you can keep your tc productive with getting loom (also takes as long as a house) or later townwatch.
Blacksmith upgrades can be somewhat tricky.
Melee units almost always want armor first while archers want attack upgrade first.
Skirmishers on the other hand want armor first.
Another tip I have is delving in the settings and mods (I think hera and viper both have vids on this) as some settings, such as range indicator, are extremely useful.
Same with some mods that just give you an edge like smaller trees.
Hotkeys are also super important, like next idle villager or select all tcs.
Pls correct me if im wrong on anything.
February 2, 2023 at 10:53 am #8026TheConqueror753GuestTry playing the Art of War tutorials, they might cover a lot of this stuff.
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