I Conquered the Extreme AI, But Felt Fortunate

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  • #5304

    I was playing Turks against Bohemians on Arena, so I quickly built a castle and placed troops outside their gold mine.

    Unfortunately, I noticed their gold mines were very close to my castle, making it difficult to defend.

    I had Jannis and Mangos, but I kept losing my Mangos to theirs.

    To counter this, I switched to Light Cav and Rams and destroyed one of their Town Centers.

    They kept defending until I was able to upgrade to Imperial Age and deploy Bombard Cannons, which ultimately won me the game.

    I couldn’t have asked for a better map, but it was still a win against the tough AI.

    #5305
    cloudfire1337
    Guest

    Congratulations 🎉 !

    #5306
    Leo215
    Guest

    Also had a question about on going all in push like this.

    How soon after this push should I add a 2nd or even 3rd TC?

    I was always struggling to produce enough army and vills at same time.

    #5307
    KyastAries
    Guest

    Castle Drop shuts down AI, regardless of difficulty. 1 castle in the face of their TC, followed by a single Ram with a vil to repair, and some ranged UU to control around their base.

    Melee UU need more attention, but the idea is the same.

    U can 1v2 this way.

    Feudal Archer Rush was the traditional way, but last I played, the AI became super good at dealing with it (spam Skirm).

    Still can work with intensive micro but 1v1 at best.

    Before that I could do 1v3.

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