How to Nerf Spanish for Nomad?

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  • #20537

    The Spanish are undeniably the best Nomad civilization, as their win rate of 65.5% (according to SotL) is unmatched.

    Due to this, it’s possible that they might receive a nerf specifically for Nomad gameplay.

    One solution could be to modify their construction speed bonus to only operate once they have already constructed a Town Center.

    This bonus currently allows them to gain an early economic advantage by building their first TC and Dock faster than their opponents.

    However, a change as drastic as this may cripple their gameplay on Nomad, so alternative suggestions are also being considered.

    It’s worth noting that nerfing the Conquistador, which is a crucial part of Spanish gameplay, would not be a viable solution.

    #20538
    Azot-Spike
    Guest

    Easy: their faster building bonus not applying to the starting TC

    #20539
    BigTastyBaconAOE
    Guest

    Well, the easiest way would be to disable the building bonus for the starting tc, just like sicilians.

    #20540
    TevecQ
    Guest

    Imo Spanish dominance is less due to build speed and more due to conqs

    #20541
    Futuralis
    Guest

    Correct me if I’m wrong, but Spanish are not bottlenecked by their dock build speed.

    They need to build the TC build and collect wood before queueing their first fishing ship, just like any civ except Malians and Persians.

    The faster dock building speed only lets the vill that worked on it collect a bit more shore fish early on.

    If that’s right, then activating Spanish bonus after the 1st TC goes up, much like Sicilians, isn’t that much different from only excluding their first TC but not the dock (or house).

    #20542
    Parrotparser7
    Guest

    Does this post seem familiar to anyone?

    I swear I’ve seen this before.

    It just REALLY feels like I’ve seen this post at some point in my life.

    #20543
    paradox909
    Guest

    Remove the building speed.

    #20544
    debrijjaYT
    Guest

    I’m not against your suggestion but I also think conqs should have 0/0 armor like cav archers.

    Maybe give them 2/2 with elite upgrade.

    #20545
    Snot_Boogi
    Guest

    Remove all range from conqs – they are now a melee unit with bayonets.

    Optional addition: can research “ammunition” UT to have range again, but their speed is cut in half cause its heavier on the horse.

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